This mod catapults Empire at War into 2018. It maintains the game's design philosophy, while adding new units, better graphics, and deeper gameplay.

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Report RSS Testing the Executor Death Clone
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Neoncreeper1
Neoncreeper1

Jeroen could you please tell me what the AI_Combat_Power and the Squadron_Capacity is for in the xml files? Also really like what you have done so far, my favorite swfoc mod :).

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Blue_Fyre
Blue_Fyre

i'm not jeroen, but the squardon_capacity is the amount of fighters/bombers, it is the reserve count or the number of active squardons (has been some time since the last time i modded) and the AI combat power is the value if you choose to auto-resolve battles. just try a bit, set the value of the squardons to -1 ... if the ship spawns a shitload of squads it is the starting number, if it spawns new ones all the time (after they get shot down) it is the reserve

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Neoncreeper1
Neoncreeper1

Ok thanks for your reply, but I still don't get it.
If AI combat power is for auto-resolve then what is Autoresolve_Health used for ?

Also I tried some stuff with the squadron_capacity and didn't notice anything. Keep in mind there are these two :
Starting_Spawned_Units_Tech_0 amount of active squadrons at a time
Reserve_Spawned_Units_Tech_0 amount of squadrons in reserve

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isa0005
isa0005

looooooooooool

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Description

Here you can see the slightly more succesful Eclipse death clone test: Youtube.com

Regular videos are uploaded to my youtube channel every week, if you're interested in following the mod in video format, definitely subscribe to it.

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Executor1.mp4
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