This mod catapults Empire at War into 2077. It maintains the game's design philosophy, while adding new units, better graphics, and deeper gameplay.

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Xorras
Xorras - - 345 comments

Dat acclamator... Oh and nice planet tho :)

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JayTheGam3r
JayTheGam3r - - 1,869 comments

Please for the love of God dont leave the Vanilla Ship reticules in the game. I like the ones you used from ORAW

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JayTheGam3r
JayTheGam3r - - 1,869 comments

I forgot if I asked but are the fighters getting new models as well?

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Plejadenwolf
Plejadenwolf - - 520 comments

Oh man, those details! I really like how you've done Coruscant, it seems more vivid and plastic, like the planet has heights and depths. And that's, I don't have to say it, awesome! I agree with Areneth on the Acclamator (around 2:17 to 2:20), it looks special and superb in any way, a great new interpretation of a well known and often seen vessel in Star Wars. I hope you're also working on the space stations and the nebulae. A fantastic insight in a great project. Nice!

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Jeroenimo Author
Jeroenimo - - 6,765 comments

Thank you for the praise, but that's not actually an acclamator at all :D

It's this ship: Moddb.com

The only acclamator visible in the video is from 8.13 to 8.17

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Plejadenwolf
Plejadenwolf - - 520 comments

Ah damn, I knew it! I was not sure which ship it was clearly. I always thought that it could be the Vigil or another new ship but I was not sure about it. Thanks for clearing that up.

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Revan5678
Revan5678 - - 90 comments

Is there no one else who see these moving clouds over the planet?

Keep up your fantastic work, everything in the the video looks awesome!
And of course also thanks to Strobe!

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Guest
Guest - - 688,627 comments

First models, then animations and now planets. This must be the best foc mod ever O.O

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Description

Coruscant texture by Burntstrobe and Geroenimo. I spent 2 days on those yellow/orange lights on the dark side of the planet. Still not entirely satisfied with it, but 2 days of work on a few lights has a way of making you want to call it done.

Me and hard vs medium and hard AI.