This mod catapults Empire at War into 2077. It maintains the game's design philosophy, while adding new units, better graphics, and deeper gameplay.

RSS Reviews  (0 - 10 of 294)

I'm really quite fond of this mod- particular highlights are your inclusion of some of my favorite Imperial ships, as well as the fact that you seem to admire the work of Ansel Hsiao as much as I do. I love all the completely new ships as well as the revamped models of the existing ones (more to come?), I love the accurately-sized fighters, I love the description of the Nimbus (though question your judgement of such a beautiful fighter).

I especially enjoy that you've resized and renamed some of the Consortium's more fanciful units (the Aggressor and the Vengeance, namely) to be more militarily believable. And I /love/ that new Keldabe, I love, love, LOVE it.

This is a mod whose changes are so high quality that it makes playing other mods kind of difficult, as there'll always be a bit of a drop between them.

My only major quarrel is the fact that ground combat remains untouched. I can't personally blame you for that- making ground combat playable is something very few mods have been able to come close to, let alone achieve.

My one real call-out is your removal of the Defiler's Sabotage ability- it means the campaign is broken at an early point, and the mod makes the campaign /really/ fun otherwise. That's my one gripe aside from ground combat (which, as clarified, isn't really a gripe in the end).

9/10, space combat is beautiful, ground combat revamp would be nice but not necessary. Definitely a lot of potential on display here. Overall worth the download.

The RE mod is no doubt the highest quality mod available to Forces of Corruption. From animated turrets to minor ship details, this is the most beautifully crafted mod out there. Although, with such high quality there is always a price to pay.

The game introduces new units and upgraded previous units. From the Procursator Star Destroyer to the Victory Class Star Destroyer with fold animations for its stabilization wings to bring about its heavy concussion missles. What Jeroenimo has done here is absolutely breath taking.

Unfortunately, the trade off for quality is instability. Constant exception errors plague the mod from being truly enjoyable. A fix was released but, sadly, prevents the game from launching properly post patch forcing you to verify the games cache. Keep in mind, this is still in Beta or as he says "Very polished technical alpha."

Overall this mods quality has raised my expectations too high for other mods, I continually return to this mod time and time again because no other mod has delivered so much. Only two other mods really grabbed me after playing this which were Republic at War, and Old Republic at War which is also a side project by Jeroenimo.

Quality > Quantity.
I would give this mod a 10/10 if it became more stable.

This mod is one of the best mods out there for Empire at War Forces of Corruption, as it includes very high quality maps, units and graphics, along with a deep and immersive gameplay that makes the game look like a movie! Absolutely recommended as this mod just makes the game feel like a completely different game. The downside is that when you try to load a save game it crashes. Other than that this mod is just best mod for EAW FOC 10/10 "Just Stunning"

Jeroenimo is love
Jeroenimo is LIFE

a great mod with graphics as good as EA's battlefront II, and with an almost complete imperial space roster, just a little bit too dark.

The whole mod is great but it crashes sometimes

Pros:
-It's Really fun to play and requires much more strategy than the base game
-Has awesome graphics, beautiful turbolasers
-Awesome new ships and super star destroyers
-Ships have been correctly resized
cons:
-Crashes everytime i try to load a save

10

FeelixBaker says

May contain spoilers Agree (1) Disagree

Brilliant!

Great mod but have a lot of performance issue (this wrote on v3.0). Visually stunning & great additional soundtrack.

Yet the mod killing the dodge fighting aspect as you barely see what your fighters doing and more like mosquitoes bickering. It's nice idea to make the size more immerse, but there's a reason the original game developer make things bigger.

As the mods trying to cover all the ship lore in the Empire era, there's too many useless ship in the end. After all, the price for capital ships won't lying. More expensive, more better.

The modders should sacrifice some of their idea, by reducing the ship types, and more focus to rebalancing the ship performance. I mean, fighter-bombers are OP as hell. No need those expensive good looking capital/frigate ships. Rather than bring a 20pts Capital ship, I prefer bring 20units of 1pts value fighter-bombers.

TL;DR ... the purpose of this mod is to make the game visually better & more immerse to the lore, plus giving freedom to players. It's all good and worthy of +8/10 rating, if only it's free from bugs.

Fantastic mod, it brings EaW into 2020, with absolutely gorgeous graphics.

Plus, being able to build a Clone Wars fleet as the rebels is very entertaining.