This mod catapults Empire at War into 2077. It maintains the game's design philosophy, while adding new units, better graphics, and deeper gameplay.

  • View media
  • View media
  • View media
  • View media
  • View media
  • View media
Report RSS Build day #4 (view original)
Build day #4
embed
share
view previous next
Share Image
Share on Facebook Post Email a friend
Embed Image
Post comment Comments
Juan_Ca
Juan_Ca - - 42 comments

I was just thinking about the game limit the other day, just wondering if it will affect such a large structure like this, combined with a large fleet or a ship like the Executor. Everything looks super detailed high resolution.

Reply Good karma Bad karma+8 votes
Jeroenimo Author
Jeroenimo - - 6,765 comments

Well I just spent build day 5 optimizing the hangar structures with a new texture and and mesh. Was a full 8 hour session but the tri count was reduced by 110k, and that's without counting yet-to-be-made structures like the fighter facilities also using these new highly optimized hangars. Minimal loss in quality.

I'm going all out on this station, but I'm also going all out on making it work with empire at war. Technically, the game will handle it, practically we're going to find out to what extend some of the features are not as functional as I'd like. We can always easily remove parts if they're deemed not good enough for gameplay.

Reply Good karma+4 votes
Juan_Ca
Juan_Ca - - 42 comments

Thanks for the response, it is nice to see you found a workaround, I hope you can fit as much things as you planed for this project, also I don't doubt you will find the balance, the mod has been rock solid and really smooth since 2.0 at least for my end, one the most stable with no doubt.
Everything from this starbase concept looks really promising, I can't agree more with the modular design.

Reply Good karma Bad karma+2 votes
Daniel-G
Daniel-G - - 32 comments

loving the work your doing , you can count on my vote! :P just wondering if your still working on ground combat or is that on hold?

Reply Good karma Bad karma+1 vote
Post a comment

Your comment will be anonymous unless you join the community. Or sign in with your social account:

Description

I have cast aside your shackles and now go beyond what you deem doable game. Your max poly counts your texture memory limit, I have no use for these anymore.

---------------------------------------------------------------
The Twitch Channel: Twitch.tv
The Youtube Channel: Youtube.com
Support my Stream and join the War Council: Patreon.com
Join Our Community: Discordapp.com