This mod catapults Empire at War into 2019. It maintains the game's design philosophy, while adding new units, better graphics, and deeper gameplay.

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Report RSS Screenshots + build day 5 (view original)
Screenshots + build day 5
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joke-instructor
joke-instructor

The quality and dedication of your work is nothing short of spectacular.
I remember needing to test your earlier version for myself just to simply BELIEVE this is still the same bloody game engine from 06. My honest respect to everyone involved in creating this mod!

If one is allowed for a humble request, please have a look at AotR's particle effects when TL hits the hull with no shielding: Those metal pieces breaking out are the closest to the Episode III opening I've ever played and are my personal highlight of Steiner's (also, fantastic) mod.

Also looking forward to your new Ion mechanics and maybe even new particle effects? :)

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Description

Some more fancy screenshots from the screenshot channel on discord. Build day 5 was spent entirely redoing the hangar texture and meshes, and in doing so cutting away 110K tris on the model so far. That's without counting yet-to-be-made structures like the fighter facilities also using these new highly optimized hangars. Minimal loss in quality. Very happy with the end result. Took 8 hours in total but those were 8 hours well spent, we reduced the docking bay total polygons by 64%. Now that's optimization worth doing.

Tomorrow is the 20 hour stream, starting with Warhammer II Total War for anyone interested.

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The Youtube Channel: Youtube.com
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Join Our Community: Discordapp.com

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