Empire at War Modders that will help out mods that are starting out or need help.
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Someone should reupload the republic assault back on here and steam as well
Any active modeller/rigger here?
Hey Eldo thank you for the recent surge in help and activity it is greatly appreciated by me as I am without a working computer at the moment and have been for a few years now so my ability to help is crippled.
Yeahh thank you very much. I was just hanging around the FoC pages and find this, so i think it could be great for me to share some infos. :)
Also thank you for making me a member of this group. :)
no problem man I appreciate you trying to make this more active.
I found this while searching randomly. Hope this helps!
Focumentation.fandom.com
hello how can I remove, add, or change the icons. TGA search them all over Data and nothing, can you send me a message privately?
1. First, you need this Petrolution.net
2. Go to Star Wars Empire at War/corruption/Data. There you will see a files nemed "textures.meg".
2. Create a folder outside the Empire at War data files. Copy the MEG Extractor to your new folder.
3. Copy the textures.meg from the Empire at War data files to the folder you just created.
4. Open the textures.meg with the MEG Extractor you just downloaded.
Hey guys, I'm preparing my 4.0 Rise of the Crime Lords mod to be released, on of the things I want to add are new infantry and vehicle turrets to the Black Sun. AV is based on one seen in Solo and I made my own infantry one. I have ready meshes but I need someone to help me with mapping and rigging them. They are simple models and shouldn't take much time.
Is there a way to change what Space tech level a station is, and so it displays on the Galactic Map?
Can I make current ground units into stealth units?
I would like to enable Kyle for GC for a mod how do I do this?
For stealth Kyle Katarn, maybe you can change the code; <Is_Stealth_Company>no</Is_Stealth_Company> to <Is_Stealth_Company>Yes</Is_Stealth_Company> at HEROCOMPANIES.xml