V 3.0: Lens flares & dirt, visor reflections / water droplets, god rays, depth of field, night & thermal vision scopes, dynamic wet surfaces with reflections, rainbows, volumetric light & fog, colored speculars and many other effects.

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Report RSS DS 2.0 : Sun Shafts / God Rays (view original)
DS 2.0 : Sun Shafts / God Rays
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Lоnerboner
Lоnerboner - - 8,303 comments

This looks great! too bad the SSOA is acting up again here :(

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Meltac Author
Meltac - - 1,140 comments

Where? What do you mean, can you explain?

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Lоnerboner
Lоnerboner - - 8,303 comments

The corners, IIRC thats SSOA.

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Meltac Author
Meltac - - 1,140 comments

Oh, TBH I wouldn't have noticed there is even anything wrong here... However you still could just disable SSOA if it bugs you

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ketxxx
ketxxx - - 1,288 comments

SSAO has always been buggy as hell in soc, the reason for this is because the SSAO code implemented with modded shaders is a very early old build pulled from a early build of clear sky. Simply removing that SSAO code and replacing it with the SSAO code from cop would be the remedy.

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jman94
jman94 - - 75 comments

I..don't think it would be that simple, I'm pretty sure CoP/Clear Sky added a bunch of functions in the renderer to help facilitate the use of SSAO..

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Meltac Author
Meltac - - 1,140 comments

TBH I never cared about SSAO much, simply because its "misbehavior" didn't bug me. IMHO there are other visual caveats which are much more annoying in SoC, such as the limited grass drawing distance (which recently has been fixed finally, btw).

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jman94
jman94 - - 75 comments

yeah, I saw it on the gameru forums and introduced it to a forum I'm a regular of, those russians sure are awesome 'eh?

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Meltac Author
Meltac - - 1,140 comments

Yes, they are. However many non-russian modders are as well!

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Description

Some screens from the current development state of Dynamic Shaders 2.0. The sun shafts look quite nice now, even when shining through windows.