V 3.0: Lens flares & dirt, visor reflections / water droplets, god rays, depth of field, night & thermal vision scopes, dynamic wet surfaces with reflections, rainbows, volumetric light & fog, colored speculars and many other effects.
Some screens from the current development state of Dynamic Shaders 2.0. The sun shafts look quite nice now, even when shining through windows.
This looks great! too bad the SSOA is acting up again here :(
Where? What do you mean, can you explain?
The corners, IIRC thats SSOA.
Oh, TBH I wouldn't have noticed there is even anything wrong here... However you still could just disable SSOA if it bugs you
SSAO has always been buggy as hell in soc, the reason for this is because the SSAO code implemented with modded shaders is a very early old build pulled from a early build of clear sky. Simply removing that SSAO code and replacing it with the SSAO code from cop would be the remedy.
I..don't think it would be that simple, I'm pretty sure CoP/Clear Sky added a bunch of functions in the renderer to help facilitate the use of SSAO..
TBH I never cared about SSAO much, simply because its "misbehavior" didn't bug me. IMHO there are other visual caveats which are much more annoying in SoC, such as the limited grass drawing distance (which recently has been fixed finally, btw).
yeah, I saw it on the gameru forums and introduced it to a forum I'm a regular of, those russians sure are awesome 'eh?
Yes, they are. However many non-russian modders are as well!