Blessed by Newblood, this mod features all weapons from dusk, ported into Doom engine. The mod also features game achievements, game mutators and even an optional fork of ZMovement, called "Dusk movement" made by Ivory Duke himself.
So, i'm working on Dusk monsters. There is currently 20+ monsters completed.
An update trailer should be coming anytime soon, or stay tuned on Facebook/Twitter/Discord/Moddb for the latest news on this project (links inside the "goodies" folder).
In the meantime, enjoy this 4 minutes gameplay of Dooskworld, featuring qcde mappack.
Yup, this mod is compatible with QCDE mappack, meaning that you can enjoy fragging a bunch of bots (or people) on some cool locations.
And in case it is not obvious enough, yes, the mod is also zandronum compatible, therefore multiplayer compatible. Enjoy coop or deathmatch with friends. You can also play against bots for those who are offline, like me. They even have some custom dialogue writen =P
Friendly reminder that this mod also works on heretic.
On this video you can see some 3d pickup models. That's one of the things i'm working on for next update, including the cool gore recreation i've did for players and monsters.
And don't forget, the optional 360p and 720p sprites downloads are now available too!
Will the update address the monster blood colour issue that was introduced with the DUSK Blood effect? Even loading up the mod along with a blood colour fixing addon like BloodFixer.wad or cblood.pk3 does not seem to do anything.
Yes, it will be adressed on next update. It was an oversight of mine on previous update that forgot to change.
Groovy! Thanks again for your good work and stay safe!
You're welcome. Stay tuned for a new trailer coming up next week.