Blessed by Newblood, this mod features all weapons from dusk, ported into Doom engine. The mod also features game achievements, game mutators and even an optional fork of ZMovement, called "Dusk movement" made by Ivory Duke himself.

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Add media Report RSS Doosk monsters: 6 minutes gameplay (2020)
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JohnnyTheWolf
JohnnyTheWolf - - 1,060 comments

I guess the only DUSK monster that you are not going to use is the Rat?

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AlphaEnt Author
AlphaEnt - - 400 comments

It's replacing the ss soldiers.

I might add them more frequently on custom maps once i have full control over item placements.

By that i mean, having a doomednum for each monster, so it no longer has random chances. Or do both.

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JohnnyTheWolf
JohnnyTheWolf - - 1,060 comments

Not sure if that is a good idea, as there must be plenty of maps that put SS soldiers in cages. I never liked the Rat as an enemy to begin with, as it looks cheap and is not fun to fight, so I guess I will either not play with the DUSK monsters or edit maps with SLADE to remove SS soldiers altogether. :S

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Description

I'm still working on doosk monsters, so idk when i'll update the mod. Hopefully it will be sometime this year.

Innthe meantime, enjoy this 6 minutes gameplay of the monsters in action, playong with freedoom.

Some enemies are subject to changes, like the son of intoxigator, most likely being replaced by scarecrow sonetime later.