Blessed by Newblood, this mod features all weapons from dusk, ported into Doom engine. The mod also features game achievements, game mutators and even an optional fork of ZMovement, called "Dusk movement" made by Ivory Duke himself.

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Add media Report RSS Doosk: Monsters update trailer (2020)
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JohnnyTheWolf
JohnnyTheWolf - - 1,060 comments

Curious to see if the DUSK bestiary works well in Doom levels.

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AlphaEnt Author
AlphaEnt - - 400 comments

I'm having issues with one of two monsters replacements, but other than that it works pretty much fine.

Still not finished though, so hopefully that will be solved before release.

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Description

So, after releasing the dooskworld update you thought this mod was done for? I was just warming up!

Playing Doom with Dusk weapons is great. But when you add Dusk monsters to the equation, it becomes an experience!

Introducing to you: Optional Dusk monsters for Doosk.
Why optional you may ask? Well, because you don't need Doosk to play with them.
Additional skill settings were created for the Dusk monsters set, so you're free to continue playing the game with Doom monsters, or challenge yourself with the brand new dusk monster set.
Not only that, but a separate dusk monster file will become available sometime later, so you'll be free to even use dusk monsters with vanilla doom weapons, or any other mod that modifies everything but monsters.

Plus, a bunch of bugfixes to the mod and further tweaks to Dooskworld.
An estimated updaate date for this mod is kinda uncertain at the moment.

In the meantime, enjoy this trailer that showcases some of the changes made for this mod.
Or play the current version of the mod. Or play the original Dusk game.

Download the mod: (monsters not available yet)
Moddb.com

And don't forget, the optional 360p and 720p sprites downloads are now available too!