So this is a monster pack that was built with Doom 1 and Doom 2 single player campaign progress in mind. It changes many aspects of the monsters and was made to make single player feel even more visually atmospheric from classic style monsters.
So this is a Total Conversion, without maps, that I built for the fun of it. This is to give an immersive experience to the now graphically upgraded version Doom THoTH and give the New Boss monster of Doom 1 a protagonist. THis is a One File zip that contains everything. ZDL can load this zip file alone. so no need to extract anything.
Advanced engine needed : GZDOOM
Primary purpose : Single player
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Title : DooM_THoTH_NNiPD_TC-_Not_Nice_in_Perfect_Dark
Author : Kalensar
Other Files By Author : 2Tuff2 NTMAI; 2Tuff2 NTMAI Monsters; Perfect Dark Brutal Doom, SMEXUNMON
Misc. Author Info : Rabid Editor
Description : Classic Monsters upgrade
DooM THoTH DooM_THoTH_NNiPD_TC-_Not_Nice_in_Perfect_Dark
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This is a Total Conversion, minus maps, built upon the most updated edition of Doom THoTH. The weapons set is a modified version for this mod based on Perfect Dark for Classic Doom. Also included is a Regenerating Armor mod akin to Halo mechanics to help cope with the difficulty of the monsters easier.
Changelog----
>--4/5/21-- Did some minor upgrades and fixes to the Player side: Increased jump height; changed armor symbol on HUD from helmet to blue armor, Soul spheres now work and also replace megaspheres for spawning purposes, but act as megaspheres; max armor is now 200 instead of 300 and still depreciates down to 100 slowly.
--- Try the Chase Cam. I balanced it out to look nice.
---IDKFA will pull some old weapons that work perfectly but are not anything special.
--- The Slayer is the BFG. Its explosion will not hit you. All other explosions will hurt you. THe standard Plasma shot explosion on impact is purely cosmetic. THe Plasma overcharge shot altfire explosion will hurt you.
----Plasma Pistol uses regular bullet ammo.
---Chainsaw spots can spawn : Combat Knife, Laser, or Plasma Pistol.
---- Some of the Perfect Dark weapons have altfires: Shotgun shoots a grenade at 10 shell cost. SSG secondary is singly shot. Plasma Rifle(CallistoNG) shoots a overcharge shot. Combat knife can be thrown and has infinite ammo; press altfire to switch fire modes.
--- Monsters have been graphically updated. This was done just using zscript power so they retain their classic pallettes but have been changed in dimensions to make them look better. Aka the Hell Knight don't just look like a White Baron anymore.
---- The monsters are more aggressive.
-- *Most* monsters are slightly faster than vanilla speed
-- Most Monster healths are at vanilla
-- Zombiemen have vanilla health and speed but shoot a lot more. No Hitscan
-- Shotgunners shoot no-hitscan.
-- Chaingunner now shoots No-Hitscan BUT has a modified AI. It still looks similar on how he acts because its a subtle difference.
-- Imps have vanilla health and have a longer charge up on their big fire ball
-- Lost Souls have EVEN LOWER health now at 40., but they are really aggressive.
-- Spectres are now Shadow Imps with a melee and a ranged attack , and higher speed than normal Imps by a lot.
-- Pinkys have have vanilla Health(you can SSG them again)
-- Pain Elementals are now Imp Elementals, but still are Pain Elementals
-- Arachnotrons no longer exist. They have been replaced by Shadow Knights. THis does not break the trigger for Dead Simple. Shadow Knights are shadow just like spectres, fling lost souls and fly.
They are not as bad as they sound. THey are actually very fun to fight since Lost Soul health is way lower than Vanilla.
-- Hell Knights are now back! They are more mobile in that they can climb. Their ranged attack is very fast and mean BUT they have a visible charge time just like the Imps.
-- Barons have vanilla health and have 3 unique attacks. Big Bright Fireball, 3-way big fireballs, and a rush-combo melee attack.
Barons DO NOT have a charge time on their range attacks but they do have animation differences to tell you what is coming.
-- CyberDemon has a new set of attacks since just dodging rockets gets boring. He also still has his death surprise.
-- Big Momma Spider NO LONGER Exists. She has been replaced by Thoth. He may look silly, but he is very dangerous. Good Luck.
-- Archvile- He changed his Vile Attack to Big Fireballs and summoning Spectres. He has higher health than vanilla. He also has a neat but rude death surprise. He's more deadly but not impossible.
-- Mancubus shoots plasma rounds
-- Monsters all use SMEXUNMON AI.
-- Yes the Mod title was deliberate.
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Special Thanks :
Raffine52 for compiling the Perfect Dark Weapons in Doom Reloaded
NTMAI Nobody Told Me About id v0.4.9 - A Build Engine-styled mod
Postby CantSleep
Universal Enhanced AI
Postby Josh771
SM-EX-UN-MON Smart Extreme Unhindered Monsters
by
Kalensar
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* What is included *
New levels : No
Sounds : Yes
Music : No
Graphics : Yes
Dehacked/BEX Patch : No
Demos : No
Other files required : Doom2.wad ; Doom.wad; or Freedoom wads
* Play Information *
Game : Any doom wad
Single Player : Designed for
Cooperative 2-4 Player : Player starts, not tested!
Other game styles : None
Difficulty Settings : no
Tested : GZDoom
* Construction *
Base : From scratch
Build Time : couple of days
Editor(s) used : GZDoom, GIMP, Notepad
Known Bugs : There are some graphical differences between Doom1 and Doom2 but they are only visual. Nothing is broken.
May Not Run With... : Ports without Boom support
* Copyright / Permissions *
Edit it all you want because that is what I did. This is a labor of love that I built
at home for extra challenge. It's only right that I share it and allow it to be shared.