THOHT For Zandronum : Built Using Vanilla Resources Only. Monster Pack built to be as tiny as possible. This is the Hardest and TRUEST form of THOHT: The Definitive edition done in one text file. Just Drag and drop the zip or ZDL load it.
Note* The mosters look like they move faster but that is an illusion. They are vanilla speed and the walk animations were reworked.
Changelog
4/29/21-- Increased the stepheight on multiple monsters to keep them from getting stuck when they aren't meant to.
Description : Classic Monsters upgrade
DooM THOHT BUVRO(Built using vanilla resources only)
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So this is a monster pack that was built with Doom 1 and Doom 2 single player campaign progress in mind.
It changes many aspects of the monsters and was made to make single player feel even more visually atmospheric from classic style monsters.
Basically, yes there was some heavy editing done on all the monsters in all aspects except basic looks.
To this end, the monsters have been balanced more toward Classic play, BUT are an equal challenge to power levels of Brutal Doom.
High Powered weapons or Vanilla? You can do whatever you want. I tried to strike a good balance during testing and will outline most changes below.
This Version of Doom Thoth takes a detour into Experimental Vanilla land a lot more with Monster graphics and abilities. The monsters have also been updated as follows
Changelog----
-- All Move at vanilla speeds. They do not look like it because the Chase animations were redone.
-- All monsters can climb and drop off ledges, but not infinitely tall. Really depends on the map for how unusual this can get. BUT, the heights are reasonable for the size and types of the walking monsters. Fliers are of course not affected by this.
-- All Monster healths are at vanilla
-- Zombiemen are hitscan and shoot a bit more often
-- Shotgunners have a reload animation! vanilla shotgun damage
-- Chaingunner now shoots No-Hitscan and is rude!
-- Imps have vanilla health and have a very mean melee attack. best to shoot them.
-- Lost Souls are 100% vanilla. not tweaked
-- Spectres are Spinkys.
-- Pinkys are rude as all heck.
-- Pain Elementals are still the mascot Imp Elementals, but still are Pain Elementals
-- Arachnotrons are back! You'll see the difference
-- Hell Knights are the mascot Shadow Knights. They fly and shoot lost louls and are hard to see.
-- Barons have vanilla health and have 3 unique attacks. Big Bright Fireball, 3-way big fireballs, and a rush-combo melee attack.
Barons DO NOT have a charge time on their range attacks but they do have animation differences to tell you what is coming.
-- CyberDemon has a new set of attacks since just dodging rockets gets boring.
-- Big Momma Spider has been Replaced by new boss. He's Cheesy but pretty cool.
-- Archvile- He changed his Vile Attack to a Giant Fireball and summoning pinkys!.
-- Mancubus shoots plasma rounds
-- Yes the Mod title was deliberate.
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Special Thanks : ZDoom Wiki and myself
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* What is included *
New levels : No
Sounds : Yes
Music : No
Graphics : Yes
Dehacked/BEX Patch : No
Demos : No
Other files required : Doom2.wad ; Doom.wad; or Freedoom wads
* Play Information *
Game : Any doom wad
Single Player : Designed for
Cooperative 2-4 Player : Player starts, not tested!
Other game styles : None
Difficulty Settings : no
Tested : GZDoom
* Construction *
Base : From scratch
Build Time : couple of days
Editor(s) used : GZDoom, Notepad
Known Bugs : There are some graphical differences between Doom1 and Doom2 but they are only visual. Nothing is broken.
May Not Run With... : Ports without Boom support
* Copyright / Permissions *
Edit it all you want because that is what I did. This is a labor of love that I built
at home for extra challenge. It's only right that I share it and allow it to be shared.