So this is a monster pack that was built with Doom 1 and Doom 2 single player campaign progress in mind.
It changes many aspects of the monsters and was made to make single player feel even more visually atmospheric from classic style monsters.
Basically, yes there was some heavy editing done on all the monsters in all aspects except basic looks.
To this end, the monsters have been balanced more toward Classic play, BUT are an equal challenge to power levels of Brutal Doom.
High Powered weapons or Vanilla? You can do whatever you want. I tried to strike a good balance during testing and will outline most changes below.
Advanced engine needed : GZDOOM
Primary purpose : Single player
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Title : DooM THoTH:Theatrical Horror of Hell's Terror Monster Pack
Author : Kalensar
Other Files By Author : 2Tuff2 NTMAI; 2Tuff2 NTMAI Monsters; Perfect Dark Brutal Doom, SMEXUNMON
Misc. Author Info : Rabid Editor
Description : Classic Monsters upgrade
DooM THoTH:Theatrical Horror of Hell's Terror Monster Pack
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So this is a monster pack that was built with Doom 1 and Doom 2 single player campaign progress in mind.
It changes many aspects of the monsters and was made to make single player feel even more visually atmospheric from classic style monsters.
Basically, yes there was some heavy editing done on all the monsters in all aspects except basic looks.
To this end, the monsters have been balanced more toward Classic play, BUT are an equal challenge to power levels of Brutal Doom.
High Powered weapons or Vanilla? You can do whatever you want. I tried to strike a good balance during testing and will outline most changes below.
Changelog----
>3/28/21-- Fixed a loading error. more sheesh.
>3/27/21-- Patched a crash bug. Sheesh.
>--3/27/21-- Rebalanced monster healths across most of the board.
-- *Most* monsters are at vanilla speeds
-- Most Monster healths are higher than vanilla but not harshly so
-- Lost Souls have LOWER health
-- Spectres are now Shadow Imps with a melee only , higher health and speed than normal Imps
-- Pinkys have higher Health
-- Arachnotrons no longer exist. They have been replaced by Hell Knights. THis does break the trigger for Dead Simple,
but this was never intended to be played with no jumping.
-- Monsters all use SMEXUNMON AI.
-- Hell Knights are special. be warned. no spoilers.
-- Archviles are special. be warned. no spoilers
-- CyberDemon has a Death surprise.
-- Shotgunners shoot high speed imp balls.
-- Chaingunner now shoots auto-shotgun BUT has a modified AI. It still looks similar on how he acts because its a subtle difference.
-- Pain Elementals are now Imp Elementals, but still are Pain Elementals
-- Yes the Mod title was deliberate.
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Special Thanks : NTMAI Nobody Told Me About id v0.4.9 - A Build Engine-styled mod
Postby CantSleep
Universal Enhanced AI
Postby Josh771
SM-EX-UN-MON Smart Extreme Unhindered Monsters
by
Kalensar
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* What is included *
New levels : No
Sounds : Yes
Music : No
Graphics : Yes
Dehacked/BEX Patch : No
Demos : No
Other files required : Doom2.wad ; Doom.wad; or Freedoom wads
* Play Information *
Game : Any doom wad
Single Player : Designed for
Cooperative 2-4 Player : Player starts, not tested!
Other game styles : None
Difficulty Settings : no
Tested : GZDoom,
* Construction *
Base : From scratch
Build Time : 2 weeks
Editor(s) used : GZDoom, GIMP, Notepad
Known Bugs : There are some graphical differences between Doom1 and Doom2 but they are only visual. Nothing is broken.
May Not Run With... : Ports without Boom support
* Copyright / Permissions *
Edit it all you want because that is what I did. This is a labor of love that I built
at home for extra challenge. It's only right that I share it and allow it to be shared.
Changelog- 3/26/21-- Minor bug fix making Dead Simple end trigger work.