Contains the base PSX DOOM CE, PSX FINAL DOOM CE and DOOM 64 CE mods without any addons. Requires DOOM2.WAD and a patched DOOM64.IWAD (see prerequisites instructions below). Comes bundled with GZDoom 4.8.2 for convenience, but you can use an existing installation of it. Read the readme for more details.
NOTE IF UPGRADING FROM VERSIONS EARLIER THAN 3.0.0: It is necessary to delete DOOM64.IWAD and DOOM64.CE.LostLevels.pk3 and run the installer again. Any map packs from ModDB's addon section will also need to be redownloaded to use their latest version. After upgrading, it is safe to delete the file named (...).Base.pk3, because it is no longer used in this version.
Version 3.3.0 (Lite)
- Both: Fixed the Weapon Sway settings not applying after loading a saved game.
- Both: Updated the startup graphics.
- Both: Fixed the Lost Soul not having dynamic lights attached on some death frames.
- Both: Reduced the default volume of ambient sound effects to 80%.
- PSX: Fixed the squishy crushed gib effect not working.
- PSX: Fixed the gradient brightness setting not applying without having to reload the level.
- 64: Doom 2 monster placement is now loosely based on Doom 64 for Doom 2.
- 64: The option to include Doom 2 monsters is now enabled on the Modern (Default) preset.
- 64: Fixed spawned monsters not counting as kills / items.
- 64: Fixed the space and void skyboxes not displaying correctly on OpenGL.
- 64: Fixed incorrect gradient color values on Absolution TC levels.
- 64: Updated the installer to autodetect the GOG release.
- 64: [Traps] Fixed darts not spawning.
- 64: [Derelict] Fixed unlit candles, darts and the secret soulsphere not spawning.
- 64: [Shadow Crypt] Fixed the yellow key room lift not lowering on skills below I Own Doom.
Prerequisites
PSX DOOM CE / PSX FINAL DOOM CE
Starting from version 2.0.5, PSX DOOM CE does not run standalone and requires the DOOM 2: Hell on Earth WAD (DOOM2.WAD) to run. This change was made because many of the map packs being ported depend on DOOM 2 assets that are not present in PSX DOOM.
The BFG Edition and Unity rerelease DOOM 2 WADs are not supported. If you have DOOM 2 installed in Steam, open its installation folder and copy DOOM2.WAD from the base folder (not rerelease) into your gzdoom directory.
If the wad is present, you will be able to select PSX DOOM CE from the list when opening gzdoom.
DOOM 64 CE
Starting from version 2.0.4, DOOM 64 CE does not run standalone and requires a copy of DOOM 64 for Steam or GOG to work. The Steam DOOM 64 IWAD (DOOM64.WAD) can't be used as is and requires patching to make it discoverable by gzdoom. An automatic patcher is included in this package to make this process easier:
Run doom64-install.bat. It will try to find your Steam installation of DOOM 64 and automatically patch and create all necessary files to play. If for any reason the Steam installation is not found, you can copy DOOM64.WAD to the same folder as the .bat file and it will use that instead (special thanks to phredreeke for the idea and initial implementation).
Once it finishes, open gzdoom.exe and you will be able to select DOOM 64 CE from the list. If you do not wish to use the bundled gzdoom and have it installed elsewhere, copy the IWAD and PK3s to its location or the paths configured in its [IWADSearch.Directories] and [FileSearch.Directories].
Supported DOOM64.WAD Checksums:
- MD5: 0AABA212339C72250F8A53A0A2B6189E
- SHA1: D041456BEA851C173F65AC6AB3F2EE61BB0B8B53
- SHA256: 05EC0118CC130036D04BF6E6F7FE4792DFAFC2D4BD98DE349DD63E2022925365
I reuploaded this file at 21:00 UTC to fix some author names that were incorrect. Nothing else was changed.