PSX DOOM and DOOM 64 total conversions for GZDoom, overhauled. This mod builds on the existing total conversions of PlayStation DOOM and DOOM 64 for GZDoom, PSX DOOM TC and DOOM 64 Retribution, to take advantage of the latest GZDoom versions and add many features that make them more faithful but were impossible to implement at their time of release. To achieve this, a large amount of the code has been adapted from GEC Master Edition (also known as DZDoom), while looking at the reverse engineered code and existing source ports of these games for reference. In addition to that, the mod is highly modular and contains many *optional* "enhancements" that deviate from the original experience. Depending on your preference, you can choose to play as close to vanilla as possible, or experiment and play with upscaled textures, PBR materials, flashy particle effects and other features that are common in other GZDoom mods.
Contains DOOM 64 CE with graphics and audio addons. Requires a patched DOOM64.IWAD (see prerequisites instructions below). Comes bundled with GZDoom 4.9.0 for convenience, but you can use an existing installation of it. Read the readme for more details.
Script error, "DOOM64.CE.pk3.animdefs.txt"LINE 15: unknown texture CFACEA????????????????? Help me please friend, I really like your ways, they are very well done.It happened after I switched from version 3.4.0, to this new 3.5.1
Upgrade your gzdoom to 4.9, or use the one that is bundled with the download
I'm getting "Script error, "DOOM64.CE.ipk3.animdefs.txt" line 1784: Bad syntax." Any idea what I may be doing wrong?
You need to use gzdoom 4.9 or higher.
Guest with “Bad syntax”, that fixed it, thanks Molecicco!
Getting an error when launching "GetNumForName: PLAYPAL not found!"
For context I'm using an Xbox Game Pass PC version of DOOM 64.
Don't run the Doom 64 iwad, GZDoom does not support it. Run DOOM64CE.ipk3 instead.
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