PSX DOOM and DOOM 64 total conversions for GZDoom, overhauled. This mod builds on the existing total conversions of PlayStation DOOM and DOOM 64 for GZDoom, PSX DOOM TC and DOOM 64 Retribution, to take advantage of the latest GZDoom versions and add many features that make them more faithful but were impossible to implement at their time of release. To achieve this, a large amount of the code has been adapted from GEC Master Edition (also known as DZDoom), while looking at the reverse engineered code and existing source ports of these games for reference. In addition to that, the mod is highly modular and contains many *optional* "enhancements" that deviate from the original experience. Depending on your preference, you can choose to play as close to vanilla as possible, or experiment and play with upscaled textures, PBR materials, flashy particle effects and other features that are common in other GZDoom mods.

Description

Contains DOOM 64 CE with upscales, PBR materials, new sounds and more. Requires a patched DOOM64.IWAD (see prerequisites instructions below). Comes bundled with GZDoom 4.10.0 for convenience, but you can use an existing installation of it. Read the readme for more details.

Preview
DOOM 64 CE 3.7.0 (Full Version)
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molecicco Author
molecicco - - 517 comments

Reuploaded to fix a crash when completing a level after loading a saved game. If you previously downloaded this version, you can use the files from the Lite version for a faster download.

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Emerald_dream
Emerald_dream - - 2 comments

Thanks for the fix. I was wondering why i was getting a console error and the next level not loading(was the third one) when i pressed the exit trigger. Did this fixed it then?

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molecicco Author
molecicco - - 517 comments

Yes! It's fixed now. You can keep using your save too.

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THE-FALLENGATEKEEPER
THE-FALLENGATEKEEPER - - 152 comments

Hey man is everything alright just a bit curious as you haven't updated this mod in over two months?

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rye74
rye74 - - 32 comments

im getting an error when i run DOOM64.CE.Maps.RumblePak.bat

the error is:

Texman.Init: Init texture manager.
Script warning, "DOOM64.CE.Maps.RumblePak.pk3:textures.txt" line 4947:
Unknown patch 'SKY-0052' in texture 'FRSKY_Z'

Execution could not continue.

Script error, "DOOM64.CE.Maps.RumblePak.pk3:animdefs.txt" line 411:
Unknown texture SKY-0052

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molecicco Author
molecicco - - 517 comments

You need to update the Rumble Pak to the latest. 3.7 had changes to some base parts of the mod so all map packs had to be updated.

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rye74
rye74 - - 32 comments

Thanks, that worked.

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fgsoul87
fgsoul87 - - 2 comments

Turning camera around while shooting plasma gun is too janky while minigun firing is so smooth.This really bugs me alot.Where I can find damage direction indicator as add on? Its so good and I would like to use it with BD too.

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doomplayer10
doomplayer10 - - 21 comments

Hi! I have the version 3.5.0. full version on Doom 64 CE and I wounder if it's possible to find all the secrets in the Beta levels, I tried to find all the secrets on Map 14, 17, 20, 23 and 30 but it seems to be impossible to find all secrets on those maps. Is there a way to fix the problem so all secrets can be found without any issues? About the map Irradiated I have killed all monsters and even though it says that it is still a few more monsters left but it's impossible to find the rest of the enemies. Is it possible to fix that issue?

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molecicco Author
molecicco - - 517 comments

That's how the original maps were made. If you check its doomwiki page, (https://doomwiki.org/wiki/Beta_64) you'll find that there's a lot of unobtainable secrets. It wouldn't surprise me if 100% kills are impossible in some maps as well.

For this conversion I tried to remove all unobtainable secrets, but only since a couple of versions ago. Perhaps you are using an older version of the beta64 addon?

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doomplayer10
doomplayer10 - - 21 comments

Yes, I'm using the 3.5.0 version.

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doomplayer10
doomplayer10 - - 21 comments

Hi again! Which version did you removed all the unobtainable secrets and fixed the kills 100% on the Beta64 levels more specifically so I can download the right version without any issues?

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DrR0Ck
DrR0Ck - - 9 comments

Question: Is gzDoom 4.10 required or can I use an older gzDoom version with 3.7.0? Thanks!

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molecicco Author
molecicco - - 517 comments

Unfortunately it's only compatible with 4.10!

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bioshock69
bioshock69 - - 14 comments

NEED TO FIX THE BFG I USED IT ON THE HELL BARON BUT IT DIDN'T KILL IT AS ITS VERY WEAK AND THE SAME WITH OTHER ENEMIES PLEASE FIX THIS ITS NOT WORKING AS IT SHOULD BE BEST DOOM64 MOD BETTER THAN NIGHT DIVE STUDIO ATTEMPT THANKS

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doomplayer10
doomplayer10 - - 21 comments

Hi again molecicco! Which version did you removed all the unobtainable secrets and fixed the kills 100% on the Beta64 levels more specifically so I can download the right version without any issues?

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