PSX DOOM and DOOM 64 total conversions for GZDoom, overhauled. This mod builds on the existing total conversions of PlayStation DOOM and DOOM 64 for GZDoom, PSX DOOM TC and DOOM 64 Retribution, to take advantage of the latest GZDoom versions and add many features that make them more faithful but were impossible to implement at their time of release. To achieve this, a large amount of the code has been adapted from GEC Master Edition (also known as DZDoom), while looking at the reverse engineered code and existing source ports of these games for reference. In addition to that, the mod is highly modular and contains many *optional* "enhancements" that deviate from the original experience. Depending on your preference, you can choose to play as close to vanilla as possible, or experiment and play with upscaled textures, PBR materials, flashy particle effects and other features that are common in other GZDoom mods.

Description

Contains the base PSX DOOM CE, PSX FINAL DOOM CE and DOOM 64 CE mods without any addons. Requires DOOM2.WAD and a patched DOOM64.IWAD (see prerequisites instructions below). Comes bundled with GZDoom 4.10.0 for convenience, but you can use an existing installation of it. Read the readme for more details.

Preview
DOOM CE 3.7.0 (Lite Version)
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molecicco Author
molecicco - - 518 comments

Reuploaded to fix a crash when completing a level after loading a saved game.

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goingposta1
goingposta1 - - 110 comments

got a vm abort when it loads up the title map when i start up the game
array access out of bounds size=0 current index=0
CEEventhandler.R firepsx at psxfinaldoom.CE.ipk3"zscript/firesky.zsc, line 160
CEEventhandler. fireworldtick at psxfinaldoom.ce.ipk3:zscript/firesky.zsc, line 59
CEEventhandler.Worldtick at psxfinaldoom.CE.ipk3:zscript/events.zsc, line 66
Same thing happens using psx doom but it doesnt happen with doom 64.

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molecicco Author
molecicco - - 518 comments

Are you loading any mod on top that replaces the texture called "sky09"? That one is necessary for the fire skies to work.

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Voidrunner_Official
Voidrunner_Official - - 12 comments

What is Doom Lite?

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goingposta1
goingposta1 - - 110 comments

another vm abort. this never happened to me before. up until version 3.7.0

CEconfig.ISexcluded at PSXFINALDOOM.CE.ipk3:pk3:zscript/util/config. line 146
Tallytracker.ISEXCLUDED at PSXFINALDOOM.CE.ipk3:zscript/extras/tallytracker.zsc,line 121
TallyTracker.Updatelevelstats at PSXFINALDOOM.CE.ipk3:zscript/extras/tally/tallytracker.zsc,line 39
CEExtrasHandler.TallyWorldUnleaded at PSXFINALDOOM.CE.ipk3:zscript/extras/tally/tallyhandler.zsc, line 18
CEExtrashandler.Worldnloaded at PSXFINALDOOM.CE.ipk3:zscript/extras/events.zsc, line 22
this happens randomly when i exit a level screen turns red and then the crash. it never happened before. and i cant figure out whats causing it. cant be from my side. i think it might have caused it when i started using damage indicator.

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Voidrunner_Official
Voidrunner_Official - - 12 comments

What does Lite mean?

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