PSX DOOM and DOOM 64 total conversions for GZDoom, overhauled. This mod builds on the existing total conversions of PlayStation DOOM and DOOM 64 for GZDoom, PSX DOOM TC and DOOM 64 Retribution, to take advantage of the latest GZDoom versions and add many features that make them more faithful but were impossible to implement at their time of release. To achieve this, a large amount of the code has been adapted from GEC Master Edition (also known as DZDoom), while looking at the reverse engineered code and existing source ports of these games for reference. In addition to that, the mod is highly modular and contains many *optional* "enhancements" that deviate from the original experience. Depending on your preference, you can choose to play as close to vanilla as possible, or experiment and play with upscaled textures, PBR materials, flashy particle effects and other features that are common in other GZDoom mods.
Small bugfix release. Contains DOOM 64 CE with graphics and audio addons. Requires a patched DOOM64.IWAD (see prerequisites instructions below). Comes bundled with GZDoom 4.7.1 for convenience, but you can use an existing installation of it. Read the readme for more details.
I have just published an update to the installer to be compatible with the Feb 24th update of DOOM 64 for Steam. Older versions of the installer won't work.
ive put the doom 64 wad in the same location as the batch file and its not detecting it?
Yeeah there's something wrong with your latest version of doom 64 CE because I've downloaded version 2.1.0.1 and the batch file has detected the doom 64 WAD straight away.
It only works with the Steam version and its latest patch, any other version will fail.
And could you make brutal doom and brutal doom 64 compliant with psx doom ce and doom 64 ce as that would be amazing to be able to play these amazing remasters you've made with brutal doom?
I've improved mod support in 3.0.0, I think it should work fine in that one