PSX DOOM and DOOM 64 total conversions for GZDoom, overhauled. This mod builds on the existing total conversions of PlayStation DOOM and DOOM 64 for GZDoom, PSX DOOM TC and DOOM 64 Retribution, to take advantage of the latest GZDoom versions and add many features that make them more faithful but were impossible to implement at their time of release. To achieve this, a large amount of the code has been adapted from GEC Master Edition (also known as DZDoom), while looking at the reverse engineered code and existing source ports of these games for reference. In addition to that, the mod is highly modular and contains many *optional* "enhancements" that deviate from the original experience. Depending on your preference, you can choose to play as close to vanilla as possible, or experiment and play with upscaled textures, PBR materials, flashy particle effects and other features that are common in other GZDoom mods.
Contains DOOM 64 CE with PBR materials, new sounds and more. Requires a patched DOOM64.IWAD (see prerequisites instructions below). Comes bundled with GZDoom 4.12.2 for convenience, but you can use an existing installation of it. Read the readme for more details.
Is this compatible with The Lost Levels from the remastered version in the Steam release?
yes it is also iF YOU WANT THE DOOM64 BONUS MAP JUST GO TO CONSOLE AND TYPY IN UNI_BONUS 1
Problem: When I try to restart or start a new episode, it me stuck into the PAUSE screen instead of continue. So I have to quit and start all over again.
Does the PSX CE might have the same problem?
Cacodemon's fireballs are semi transparent even though I have transparency disabled (vanilla). Other monsters fireballs have no transparency when turned off, as expected.
Thanks, will be fixed in the next release.