Wolfenstein 3D for the Build engine, running on Eduke32.
"Damn, those Nazi bastards are gonna pay"
This is a bit of a vanity project, I wanted to have a mod with the feel of the original Wolfenstein 3D, but with some improvements inspired by WolfenDoom.
Features:
Many of the features can be enabled or disabled.
Credits: Some floor / ceiling textures are based on textures created by Laz Rojas, AReyeP and Aurora.
The map files are just a 64x64 grid, which lo-tag and hi-tag have the IDs for wall and sprite layers.
The game will read these files and create functional maps on the fly.
Laz Rojas, the creator of the classic WolfenDoom, is going through a lot of trouble in his life. Rojas took care of his mother until she passed away from...
Wolfenstein 3D for the Build engine, running on Eduke32. "Damn, those Nazi bastards are gonna pay"
Wolfenstein 3D for the Build engine, running on Eduke32. "Damn, those Nazi bastards are gonna pay"
Small issue that i have noticed, the doors close way to fast, about 3 sec compared to the original 6 sec.
You are right, I was using an arbitrary value for the door delay
Open cons\defs.con and change the value of "D_Door_Delay" from "128" to "300"
Nice, this comes close to what I would like an official Wolf 3d remaster to look like. Basically the 3do version with all the improved sounds, sprites and music + textured floors and ceilings, an improved interface and a better map (all optional ofc).
Thats some amazing mod its nice to see wolf3D is getting some love
i never knew i needed this