This total conversion intends to bring the PlayStation experience from 1997 to your PC. Created by Daedolon, Fox, Hendricks266, Nukey, oasiz and TerminX. Special thanks to Joshua and MusicallyInspired. Music mastering by Mark ‘TDK’ Knight.
v1.0.3: Fix some minor issues, also Eduke32 fixed the crackling noise in the XA music.
v1.0.3: Fix some minor issues, also Eduke32 fixed the crackling noise in the XA tracks.
Most assets were ripped by Nukey. Hendricks266 helped a lot too. Additional credits: Daedolon, Oasiz and TerminX. Special thanks to Joshua and MusicallyInspired.
I will work on a patch with Mark 'TDK' Knight remixes, and a version compatible with DOS so you can play on low-key multiplayer ports.
If the Duke Nukem 3D: Atomic Edition game data is not found, then drop duke3d.grp in the same directory as eduke32.exe.
Polymer doesn't support all features.
Change the default key for placing a laser tripbomb to "B" (tripBomb).
The maps, art, sounds, movies and CON files were ripped from the CD-ROM.
The original maps have the data carried by CYCLER, GPSPEED and mirrors pre-loaded in the memory, and the maps were modified to work with the vanilla game. Warning: There's a problem in this method as the sprite coordinates don't always match their parent sectors, thus if you re-save the maps in Mapster32 their sectors are changed.
The game.con file was decompiled from the SLUS_003.55 file. The useractor definitions were manually added to make it work with the vanilla game, as the actortype data don't seem to exist in this version.