Dead Air is a total conversion for the S.T.A.L.K.E.R. series based on Call of Chernobyl, encompassing all aspects of the game from graphics, audio, and special effects to various gameplay and AI features. The mod evolves from the ideas started in Call of Misery, a previous project of the mod author. Major inspirations for Dead Air include projects such as NLC, MISERY, Autumn Aurora, and OGSE. Dead Air prioritises the development of the game engine’s potential, complexity of gameplay, and attention to detail, along with addressing both the quality and quantity of all content.

Description

This script is designed for debugging objects in Alife NET - adding/replacing/deleting/counting them. Данный скрипт рассчитан на отладку объектов в Alife NET - их добавление/замена/удаление/подсчёт.

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ALife NET objects debug
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jakepronto
jakepronto - - 47 comments

What does this do exactly.

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EkidonaArubino Author
EkidonaArubino - - 42 comments

As it was said earlier: this is a debugging script that displays information about changes of objects in ALife NET database. There are not so many reasons to use such a thing: search for overflow, mainly.
I personally used it once myself - someone may find it useful too. Meh.

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annesal
annesal - - 2 comments

would this work for identifying what is causing massive fps drops in certain specific conditions ?

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EkidonaArubino Author
EkidonaArubino - - 42 comments

Maybe. It itself can cause frees, due to the large and frequent cycles, to search and delete data about these objects. It is unlikely that your freezes are caused by (de)spawning objects.

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