These are the game files you need to download to use this mod.
The campaign is extremely difficult, though not impossible, in patch 1.09. I have completed it on Normal with great difficulty, but on Hard some of the missions were just too grueling to be fun. I think it’s mostly due to the way patch 1.09 nerfed the economy. A harvester filled with tib pre-1.09 was worth 2400 credits (Blue tib 4800) whereas on the latest patch it is worth 1400 and 2800 respectively. The changes were meant to be multiplayer only, but had the unintended side effect of screwing with the campaign. This mod restores the economy to its original state and also gives the Crane the ability to produce defenses again (This also helps with the bonus objective in the Nod Washington D.C. mission).
NOTE: This mod is for the base game, not Kane's Wrath. The expansion does not suffer from this problem.
Retail / Steam
Create a shortcut to CNC3, or find your existing game shortcut. Right-click and in the context menu choose 'Properties'. In the 'Target' field append '-ui' to the end of the existing path text.
Alternatively, in Steam, find CNC3, right-click and select 'Properties'. Enter '-ui' in the 'Launch Options' textbox.
Unzip the contents of the zip to "%USERPROFILE%\Documents\Command & Conquer 3 Tiberium Wars\Mods". If the folder(s) does not exist, create it.
Launch Tiberium Wars. A second launcher should pop up instead of the game. Choose Game Browser and navigate to the Mods tab. Select the mod and launch the game!
NOTE: See this video tutorial for a guided walkthrough.
IMPORTANT: EA royally screwed the mod menu in the new EA app, but the following less optimal procedure should work.
This is the source code for the mod, provided here for your modding convenience.
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