Gameplay plan so far; Each Great Battle in the books will be waves of stacks, some of which will have awesome generals (Glaurung, Gothmog, Balrogs, Sauron, Battle Trolls maybe, etc.) but most will be crappy Orcs and such that are easy enough to mop up if there are still enough ally factions around to help out. Helping allies survive these waves, and surviving yourself, as best as possible and rebuilding inbetween these waves to survive the next will be a major point in gameplay in Beleriand, or obviously allying with Morgoth. In the expanded map/restricted map campaigns running away and hiding in Middle-Earth may be wiser unless you ally with Morgoth. The Host of Feanor is always at war with Morgoth and whomever owns a Silmaril (one will be floating around after Beren dies). I will need gameplay testers soon so I am posting here.


Faction List;


Beleriand Only;


Dor Daedeloth "Land of the Shadow of Horror", Morgoth's faction ~ Able to recruit some Men and Dwarves units, all Orc units, and anything else that makes sense, eventually drakes late in game. No Elves though.


Host of Fëanor ~ Able to recruit some Men, some Dwarves.


Host of Fingolfin ~ Able to recruit many Men and some Elves from other factions.


Kingdom of Nargothrond


Kingdom of Gondolin


Falathrim


Kingdom of Doriath


Laegrim (Laiquendi)


Khazâd Clans of Belegost


Khazâd Clans of Nogrod (turns traitor in game)


House of Marach


House of Bëor


House of Haldad


House of Bór


House of Ulfang (turns traitor in game)


Síleráth Ungoliant


Raugdúath ~ Wolves and such along with Orcs.


*Glaurung (Another Orc faction with a dragon as faction leader, no other dragon units recruitable most likely, may not even be added entirely since it isn't needed. Slot might be used for Host of the Valar instead though that isn't needed either since I can just use Eämbar of Eru faction for that stuff.)




Rest of factions;


Khazâd Clans of Khazâd-dûm (Misty Mountains)


Eämbar of Eru ~ Eagles, Ents, and such. May also be used for Host of the Valar scripts.


Gwathuirim (Dunlendings in Eriador, before they fled to Dunland)


Orcs of Ered Nimrais (Gondor mountains)


Orcs of Ered Engrin (Iron Mountains)


Haradrim


Váringárhoth (Variags)


Éothéod (in Rhovanion)


Taur-imlothrim (Forest-vale men/people) or Forodrim (North men/people) (in Anduin Vale and Greenwood/Mirkwood area)


Celusindirim (River People) (Dale and Erebor area)


Egládhoth (Forsaken people) (Corsair and Outlaws, along coasts)


Faróthrim (Hunter people) (Far Harad)


*Kingdom of Numenor (for really late in the campaign, may be added in place of Glaurung faction, but it isn't needed)


Under the Shadow (lots of rebel factions, no dragons).

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PCP UI Fix2

PCP UI Fix2

Patch 8 comments

Should update/fix all UI files from vanilla TATW and this mod. Saved game compatible. Works for First/Third/Fourth Age.

Third+Fourth Age UI Patch

Third+Fourth Age UI Patch

Patch 10 comments

[OPTIONAL CONTENT] For those playing the Third Age or Fourth Age. Fixes many bugged TATW building and unit images, as well as some of mine made from them...

First Age UI Patch

First Age UI Patch

Patch 11 comments

[REQUIRED for First Age as Main] For those playing the First Age. Fixes many bugged TATW building and unit images, as well as some of mine made from them...

Fourth Age Campaigns

Fourth Age Campaigns

Patch 3 comments

[OPTIONAL CONTENT] Installs all campaigns in all Ages and sets the Fourth Age as default. Using the Fourth Age File Swapper does the same thing as installing...

Third Age Campaigns

Third Age Campaigns

Patch 3 comments

[OPTIONAL CONTENT] Installs all campaigns in all Ages and sets the Third Age as default. Using the Third Age File Swapper does the same thing as installing...

First Age Campaigns ~ Alpha 1_01

First Age Campaigns ~ Alpha 1_01

Patch 24 comments

[REQUIRED for First Age as Main] Installs all campaigns in all Ages and sets the First Age as default. USE THIS INSTEAD OF THE FILE SWAPPERS if you have...

Comments  (0 - 10 of 319)
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tuPapito
tuPapito

Hello good, how are you, well I think that the builder did a great job is a crak, maybe for some reason that we know he could not continue as this great mod is told me but he is a master, and I would like to re-mold this mod to correct bugs, add new campaign models, change some flags, colorize the textures, bring in the best units from middle earth and get them at least DAC Age 1, Silmarillion: Total War, Third Age: Reforged, Third Age Total War 4.0 and DCI : Last Alliance mainly made as I have started my great modifications of the Third Age V4 and Third Age V5 I would also like to change some cities both in models and texture and therefore I invite you to collaborate with this project if you want to help to finish the hills quickly and enjoy the best wars of ancient days.

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Guest
Guest

I have installed exactly as instructed and the game just crashes at the splash screen

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adrylanube
adrylanube

look this video for me solved the problem Youtube.com

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adrylanube
adrylanube

same here

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leodadrake1588277031
leodadrake1588277031

This mod looks so so so good and I want to play it so badly but every single battle I start just crashes with a "Medieval 2 encountered an unspecified error" error message. I have the game patched to 4gb ram usage, and my pc is more than able to run it. What is the most stable way to play this mod in the First Age, Thanks!

Edit 4: Yeah so basically you can't fight against any monsters in the battle map because the game will just crash. The campaign map is absolutely amazing and it's a crying shame that the mod has such glaring issues still three years after general release. The mod author really has slept on an amazing project and they should really think about finding someone to pass their work to, or completing it themselves. More people play Medieval 2 mods than you think.
Looking at the Mod Author's past comments, he mentions apathetically that the mod runs on his pc in Windows 7, so I'm going to run the mod with Windows 7 Compatibility and see if this works.

I attempted a rather weird fix by adding this line of code to the main TATW bat,

set __COMPAT_LAYER=WIN7RTM
I don't know code, but I tried to force the exe to run in Windows 7 compatibility mode through the bat. I was almost jumping for joy, after successfully running one custom battle of a Balrog versus a bunch of dragons, but playing another custom battle with loads of spiders and wolves/bats caused the game to crash once again...

I even did this the other way around, creating a copy of the Kingdoms.exe, renaming it and copying that name to the bat file you run to play the mod in win 7 through the exe properly and I'm still getting creature crashes.

I've spent hours on this, there NEEDS to be a comprehensive Windows 10 install guide, and if the mod is now unplayable in certain conditions that needs to be made apparent.

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Tinuvieltinuviel
Tinuvieltinuviel

I fully agree that it's a damn shame that the mod is so prone to crashes. I mean it even crashes when not using "monster-units". Very unstable. The Botet mod that also has a lot of monster-units like giants and dragons works much better.

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IdSeri21
IdSeri21

The game crashes after about 14 Turns, can someone help?

and how can i play as Numenor?

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