Should update/fix all UI files from vanilla TATW and this mod. Saved game compatible. Works for First/Third/Fourth Age.
Gameplay plan so far; Each Great Battle in the books will be waves of stacks, some of which will have awesome generals (Glaurung, Gothmog, Balrogs, Sauron, Battle Trolls maybe, etc.) but most will be crappy Orcs and such that are easy enough to mop up if there are still enough ally factions around to help out. Helping allies survive these waves, and surviving yourself, as best as possible and rebuilding inbetween these waves to survive the next will be a major point in gameplay in Beleriand, or obviously allying with Morgoth. In the expanded map/restricted map campaigns running away and hiding in Middle-Earth may be wiser unless you ally with Morgoth. The Host of Feanor is always at war with Morgoth and whomever owns a Silmaril (one will be floating around after Beren dies). I will need gameplay testers soon so I am posting here.
Dor Daedeloth "Land of the Shadow of Horror", Morgoth's faction ~ Able to recruit some Men and Dwarves units, all Orc units, and anything else that makes sense, eventually drakes late in game. No Elves though.
Host of Fëanor ~ Able to recruit some Men, some Dwarves.
Host of Fingolfin ~ Able to recruit many Men and some Elves from other factions.
Kingdom of Nargothrond
Kingdom of Gondolin
Kingdom of Doriath
Khazâd Clans of Belegost
Khazâd Clans of Nogrod (turns traitor in game)
House of Marach
House of Bëor
House of Haldad
House of Bór
House of Ulfang (turns traitor in game)
Raugdúath ~ Wolves and such along with Orcs.
*Glaurung (Another Orc faction with a dragon as faction leader, no other dragon units recruitable most likely, may not even be added entirely since it isn't needed. Slot might be used for Host of the Valar instead though that isn't needed either since I can just use Eämbar of Eru faction for that stuff.)
Rest of factions;
Khazâd Clans of Khazâd-dûm (Misty Mountains)
Eämbar of Eru ~ Eagles, Ents, and such. May also be used for Host of the Valar scripts.
Gwathuirim (Dunlendings in Eriador, before they fled to Dunland)
Orcs of Ered Nimrais (Gondor mountains)
Orcs of Ered Engrin (Iron Mountains)
Éothéod (in Rhovanion)
Taur-imlothrim (Forest-vale men/people) or Forodrim (North men/people) (in Anduin Vale and Greenwood/Mirkwood area)
Celusindirim (River People) (Dale and Erebor area)
Egládhoth (Forsaken people) (Corsair and Outlaws, along coasts)
Faróthrim (Hunter people) (Far Harad)
*Kingdom of Numenor (for really late in the campaign, may be added in place of Glaurung faction, but it isn't needed)
Under the Shadow (lots of rebel factions, no dragons).
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