Gameplay plan so far; Each Great Battle in the books will be waves of stacks, some of which will have awesome generals (Glaurung, Gothmog, Balrogs, Sauron, Battle Trolls maybe, etc.) but most will be crappy Orcs and such that are easy enough to mop up if there are still enough ally factions around to help out. Helping allies survive these waves, and surviving yourself, as best as possible and rebuilding inbetween these waves to survive the next will be a major point in gameplay in Beleriand, or obviously allying with Morgoth. In the expanded map/restricted map campaigns running away and hiding in Middle-Earth may be wiser unless you ally with Morgoth. The Host of Feanor is always at war with Morgoth and whomever owns a Silmaril (one will be floating around after Beren dies). I will need gameplay testers soon so I am posting here.

Description

[REQUIRED for First Age as Main] For those playing the First Age. Fixes many bugged TATW building and unit images, as well as some of mine made from them. This should fix any UI glitches for those experiencing them. Saved game compatible. Also included is a new interactive faction selection menu.

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First Age UI Patch
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alreadyded Author
alreadyded - - 212 comments

Install this last and only if playing the First Age!

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XXachillesThEBEAstXx
XXachillesThEBEAstXx - - 295 comments

thx. (:

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andrewator
andrewator - - 107 comments

Keep up the great work, I'm really enjoying the first age :)

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treefoz
treefoz - - 411 comments

I don't know if you already planned to change this or anything, but Morgoth shouldn't have access to Olog-hai.

That map looks sweet though. :)

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alreadyded Author
alreadyded - - 212 comments

I haven't changed those images yet, it should be Balrogs.

Morgoth can recruit all units that make sense though. Instead of removing the unit I will rename it to make it fit better in the First Age lore. No shortage of names to give them:P.

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Toranks
Toranks - - 17 comments

Why on first age campaign the game crash when I try to select size of settlement in custom battles?

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alreadyded Author
alreadyded - - 212 comments

Custom settlements in custom battles still need to be setup. The rest should work.

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PapaVance
PapaVance - - 23 comments

I’ve installed all this and plan on doing the Third/Fourh age fix later. I haven’t even played the base game yet, but I’ve looked through all factions, units, and locations and I have to say I am mightily impressed with all you have done. My only concern is faction names for Third/Fourth age factions. I do not believe they should stay as their First Age names, and should perhaps be changed to their new names. I can live with it, but I find it desirable to fix/change in another patch. Excellent work otherwise!

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alreadyded Author
alreadyded - - 212 comments

The names and many other things should change from Age to Age, that is part of the file swapping. Some faction's names haven't been done yet for all ages, they will be soon.

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manwe111
manwe111 - - 2 comments

This made my 1_01 worser. Now i have crash almost every 20 turn. So, i installed
PCP UI Fix2 too but nothing changed.Again around 20 turn, while i am seeking units, i got crash

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Snowbeetle
Snowbeetle - - 83 comments

GREAT MOD!!

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