Gameplay plan so far; Each Great Battle in the books will be waves of stacks, some of which will have awesome generals (Glaurung, Gothmog, Balrogs, Sauron, Battle Trolls maybe, etc.) but most will be crappy Orcs and such that are easy enough to mop up if there are still enough ally factions around to help out. Helping allies survive these waves, and surviving yourself, as best as possible and rebuilding inbetween these waves to survive the next will be a major point in gameplay in Beleriand, or obviously allying with Morgoth. In the expanded map/restricted map campaigns running away and hiding in Middle-Earth may be wiser unless you ally with Morgoth. The Host of Feanor is always at war with Morgoth and whomever owns a Silmaril (one will be floating around after Beren dies). I will need gameplay testers soon so I am posting here.

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XXachillesThEBEAstXx
XXachillesThEBEAstXx - - 295 comments

wow freaking amazing nice job.

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Mr_Nygren
Mr_Nygren - - 3,813 comments

Are all the options available?

I have only played your earliest mods.

However, the cheat-option for the console needs to be included otherwise it would be annoying :P.

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alreadyded Author
alreadyded - - 212 comments

I moved the disable console button off the screen for my mod only, many scripts use the console so it should not be disabled anyway or they break. Adding it back is easy but if you really want to disable console it can be set to disabled by default (box will be checked off screen) in TATW.cfg before starting the hotseat game.

The log file should show any cheating if that is the concern. I only play hotseat all by my lonesome, controlling 2-4 factions in different areas of the map. That and auto-campaign testing were my reasons to make it hotseat compatible.

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Guest
Guest - - 690,596 comments

How do you turn on the cheating console? It looks like its edit prootected. I really like to use cheats sometimes.

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alreadyded Author
alreadyded - - 212 comments

I never turned it off, I use the console all the time when testing stuff. It should not be disabled or certain scripts will not work.

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JollyRoger
JollyRoger - - 8 comments

So what key do you type to activate it? I thought it used to be the one above TAB ?

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Makomenos
Makomenos - - 11 comments

This mod is awesome and excellent (except for some little bug)!
I have a question: How do you modified the menu?

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alreadyded Author
Makomenos
Makomenos - - 11 comments

Thank you so much

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Guest
Guest - - 690,596 comments

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Description

Started out making a small adjustment to the menu, I don't even remember what, and ended up redoing the whole thing:P.