In version (2.0). Mostly remade weaponry and buymenu. Now players and bots on spawn get start kit. Start loadout is deffernt for each team (L85 PB RGD5 for Blue (Mercs) and AKS74 PM RGD5 for Red (Freedom)). Any weapon can be bought for free now. Funds and ranks system will be implemented in future updates.


Awailable weapons: Pistols: pm, pb, fort12, hpsa, m9, p220, m1911, p99, usp compact, deagle .45c .

Shotguns: bm16 (sawnoff), toz34, win1300, spas12(automatic), protecta(automatic).

Rifles: mp5a1, aks74u, l85 (1.6x susat scope), aks74, lr300, an94, sig550 (working M203 / 3 m209 grenades given by default (M209 grenades cant be bought for now)), groza (working GP 25/30 like GL (3 vog25 grenades given by default) (VOG25 cant be bought for now)), g36 (default g36 1.6x scope (if no scope reticle visible check "crosshair 1" via console ))
val (silenced special gun), f2000 (EGLM with 6 m209 by default) / (default f2000's 1.6x scope).

Heavy: pkm (heavy mg), rpg7, rg6 (default ammo 6/40 // vog25 grenades cant be bought for it).

Sniper: vss (silenced special sniper), svd, svu, gauss.


In patch 2.02 was added basic suit system:
Seva, Bulat and Exo suits. Each one has its own AP (Armor Points as i think) 75AP for Seva 125AP for Bulat and 225AP for Exo. Bying a suit changes player's skin (Green's/Blue's differ's). When player dies he looses suit and gets basic team's skin.


In patch 2.1 you will see:

First iteration anomaly implementation:

Electra(Shock), Slime(Poison/Toxic), Fire(Thermal/Burn),Radiation

They have idle state, react on player touch and make different effect and damage to victims.

Dont react on NPC's(Not bots) and some other entities for now

Can be detected by visual idle states, except radiation (you obviously cant see x-ray's)

Also in patch 2.1 was implemented classic TDM system and stalker round ranks

The team wich will reach predetermined frag limit will win

to edit fraglimit just use CVar stcs_fraglimit . example stcs_fraglimit 200


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STMP 2.14 (Build: 0953) Patch

STMP 2.14 (Build: 0953) Patch

Patch 1 comment

This patch is compatible with STMP 2.1 - 2.13 mod versions. Features: Fixed some weapon animation bugs and code errors (logical mostly). Added weapon...

STMP 2.1 Full

STMP 2.1 Full

Full Version

This is the full version of the STMP mod ver 2.1 Just extract the game in the directory you want to and launch it via STMP.cmd wich will be in the game's...

RUSSIAN LOCALIZATION (РУССКАЯ локализация)

RUSSIAN LOCALIZATION (РУССКАЯ локализация)

Patch

Localization for Valve GSRC cs1.6 and HL1. There is nothing else to say about :).

ENGLISH LOCALIZATION

ENGLISH LOCALIZATION

Patch

Localization for Valve GSRC cs1.6 and HL1. There is nothing else to say about :).

Comments  (0 - 10 of 56)
Aeova
Aeova

wheres the download button ?

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Gloff Creator
Gloff

All the contents of the modification are uploaded to the moddb web page (storage?) so you can download everything you need in the download section.
If you have problems downloading - I can upload the mod elsewhere.

Reply Good karma+1 vote
thefrost002
thefrost002

You can help? , my game normally comes as if nothing but loading the screen goes black in the menu .... only the mouse pointer remains ...

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Gloff Creator
Gloff

Well, if you provide more info about your OS maybe i can give you some methods to avoid some bugs.
Game was tested on Win7 and Win8 so I cant tell you what problems users can get with Win10.
Win7 x86/x64 and older have no problem with this mod.

Reply Good karma+1 vote
MILITARY-FACTION
MILITARY-FACTION

Works with bots?

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Guest
Guest

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Guest
Guest

now this is a proper mod

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Gloff Creator
Gloff

New patch has been released.

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Gloff Creator
Gloff

Upcoming patch 2.11
Fixed anomalies idle animations.
Early implementation of hand submodel system (per armortype/faction hands).
Fixed some weapon sprites.
Early implementation of custom team skins (4 starter skins without armor for both teams (RU, UK, US, NL)).
Early nightvision system for armored suits (Seva = green, Bulat = blue, Spectre & Exo = white nvg color).
Fixed some late round spawn bugs.
Known bug: pod bots still not spawn if added late after round start (server restart may help (console command "restart" without qoutes)).

Reply Good karma+1 vote
Gloff Creator
Gloff

I have released a new STMP 2.11 patch. Changelog in my previous post.

Reply Good karma+1 vote
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