This mod aims to...well it doesn't have an aim. Apart from causing pain and suffering - I mean fun to the end user. It just makes the game more fun to me, and hopefully to you as well with any luck. It started off as a minor change mod that slowly evolved into this monstrosity (I mean that in a good way) as a result of me going completely bonkers, with a few little helpful suggestions from the people with the suggestions.
Main
Tau/Ork/IG
Chaos
Imperial Guard
Eldar and Sisters of Battle
Anyway a lot of things have been changed, swapped or otherwise bastardised in a fashion that may or may not be balanced but that is not my primary concern. Also included is the Dawn of Skirmish AI mod version something or other. Thanks to them and such.
Most of the fixes in the Nobrainer Bugs list are included this mod, as well as most, if not all, of the fixes from the Bugfix mod by Maktaka. Thanks go to him for compiling the big list of things to fix and for providing the Bugfix mod.
Some thanks go to Argonaut for his Survival mod which I spent many hours playing and Fuggles for his random win conditions mod and for his Unofficial mod of the aforementioned Survival mod.
Big thanks to Kekoulis for spending so much time doing model requests and fixing issues including, but not limited to, the Imperial Guard Baneblade with weapon upgrades, Leman Russ with Inferno Cannon and Volkite, Eldar Firestorm and Warp Hunter, Shadow Spectres, Fire Prism, Chaos Dreadnought with left arm weapon upgrades and wargear, Chaos Predator with Bile Spewer, Sonic Blaster, Blast Master Plasma Cannon and Volkite upgrades, Ork 'Ard Shoota Boys, 'Ard Stomboys and 'Ard Tankbustas, Sisters of Battle Zephyrim, Seraphim with Inferno Pistols, Power Sword and Volkite Serpenta upgrades, Hospitaller model, improved models for Sisters of Battle, Chaos, Dark Eldar and Space Marines, Tau Breachers, Pathfinders with Ion Cannon upgrade, XV-95 Ghostkeel, XV-104 Riptide, XV-107 R'varna and XV-109 Y'vahra.
Also honourable mentions go to Zany Reaper for allowing me to use a lot of his units from his TTRU mod, such as the Tau Mines, Broadsides and Drones, Necron Destroyer and Heavy Destroyer with resurrection animations, DE Reaver with Blaster upgrade and Talos with jump animation. the Firestorm over Kronus (or soon to be Kaurava) mod for generously allowing modders with no talent for modelling to use their models and stuff, Gerberman for a lot of FX and stuff, Catwell for the GUO and KoS models and Gr0rc for his OE work on them and to the DoWXP mod team for some bits and pieces.
Changelog:
Version 2.0.11 changes:
Chaos:
Added the Kratos heavy battle tank (thanks to Kekoulis)
Added the Forge Fiend (thanks to Kekoulis)
Made Mark specific Chaos Lords unavailable if the Hero Wargear game rule is enabled
Tau:
Flamer effects changed to blue effects from the Unification mod (thanks to the Unification mod team)
Fixed Vespids and Stealthsuits not being able to jump when the Hero Wargear win condition is enabled
Fixed XV-8 Crisis Suit left Flamer effects
Added the improved XV-9 Hazard Suit model by Kekoulis (thanks to Kekoulis)
Added the Xv-9 Hazard Suit voices (thanks to the Unification mod team)
Improved the Fire Warrior icons
Added the Heavy Gun Drone squad (thanks to Kekoulis)
Moved the Tetra Skimmer to the from the Vehicle Beacon to the Cadre HQ to make space for the Heavy Gun Drone
Orks:
Added the Deffkopta (thanks to Kekoulis / Unification mod team)
Added the Air Towa building (thanks to Kekoulis / Unification mod team)
Moved the Fighta-Bomma and Deffkopta to the Air Towa building
Sisters of Battle:
Added the Dogmata (thanks to Kekoulis / Unification mod team)
Added the Missionary Zealot (Pious Vorne) (thanks to Kekoulis / Unification mod team)
Some new units for Necrons, Sisters of Battle, Chaos, Space Marines, and more, some model fixes here and there. Adds a campaign config similar to the...
Mostly minor bug fixes, icon improvements added voices for some units and a couple of new Chaos Commander models.
Adds some new units for Orks, adds some new abilities, adds some voices for some existing units and adds I mean fixes some bugs.
Adds some new units for Sisters of Battle, Dark Eldar, Space Marines, Necrons, adds some weapon upgrades for Imperial Guard, updates some textures and...
This is the installer for 2.0.11 to be used with the 2.0.11 full archive. To install, put the installer .exe in the same folder as the 2.0.11 full archive...
Some new units, for Chaos, Orks, Sisters of Battle and Tau, and some more fixes here and there. Uninstall the previous version of the mod before installing...
Fixes a few bugs with missing voices and potential crashes. Extract to the Soulstorm folder, overwrite the existing files.
This is the installer for 2.0.10.9 to be used with the 2.0.10.9 full archive. To install, put the installer .exe in the same folder as the 2.0.10.9 full...
Some new units, for Necrons, Sisters of Battle, and more, some model fixes here and there. Adds a campaign config similar to the one for the Unification...
Mostly minor bug fixes, icon improvements added voices for some units and a couple of new Chaos Commander models
Playing as the Tau Causes AI opponents in skirmish to stay at their base and just do nothing they don’t build or produce units they just sit there it effects all AI opponents while playing as the Tau the mod runs fine while playing as any other race I love this mod but a fix would be great in the next patch The previous version didn’t have this problem
You gotta learn to use punctuation marks.
Hello, thanks for making all these mods.
I heard that this mod has an infantry squad auto-reinforcement feature, which makes it easier to keep a lot of infantry squads automatically reinforced forever.
Could this feature please be made available as a separate mod?
Right click on the reinforcement icon. Should work in any mod, and regular game too.
I'm getting a LOT of high-pitched beeps when SOB are in a game. Not sure if that's the mod or on my end; if the former, are there any plans to fix?
That aside, awesome mod, both in terms of gameplay and presentation. I can't believe I didn't get into this one sooner :D
In the middle and beginning of the game, it stops, and it gets out of the game with a message; bug report, what should I do?
There's a lot of sick modders in this game...
please update the black legion campaign addons, maybe add ultramarines for SM too.
Is the older Tyranids addon v2.0.8 still compatible with the new base mod v2.0.11?
Yes, probably.