Tiberium Origins lets you play all four sides from Tiberian Dawn and Red Alert in one game, plus two more. It features Tiberium as a third resource, more valuable than ore and gems, bringing a new gameplay element to command and conquer. All four sides have their original units and structures implemented, plus a few new ones.
This release contains 3 single player missions from the NOD campaign, graphics changes involving projectiles, added tiberium to more of the red alert multiplayer maps, and added some new units. More changes below:
+ Added 3 NOD campaign missions - mission 1, mission 4 and mission 5.
+ New unit - the GDI Missile Frigate. It uses the same graphics as the TD Gunboat, but acts as a replacement for the cruiser
+ New unit - Black Hand commando - NOD cloackable elite infantry armed with a laser rifle and C4.
+ NOD can now build Gunboats.
+ Projectile graphics have been redone. Lasers are now thinner and darker like in TD. Rail-guns look much better, as both the projectile and the helix are now visible. Tank gun projectiles (tracers) have been redone. I used shp files from tiberian sun and DTA (dawn of the tibeirum age) to replace the standard 1 or 3 frame round projectiles, and they look great. Artillery shell contrail colors have been changed from white to a yellow/orange.
+ Added tiberium on some more multiplayer / skirmish maps
+ New shellmap made especially for Tiberian Origins using the winter tileset
+ Fixed the winter tileset
- Removed some RA mod missions from TO.