Generals Alpha is an OpenRA mod that recreates Command & Conquer: Generals on OpenRA engine as much as possible but using Red Alert and Tiberian Dawn artworks.

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Github.com

Discord

Discord.gg

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Windows (x86|x64) - Linux - MacOS X

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Release gen-20220221

News 2 comments

Hello everyone. It has been a while since i did much work on Generals Alpha. It was mostly complete and still playable but stuck on a really old engine version. Also the content of the latest installer version of Generals Alpha was rather behind the latest development version, but i was unable to create new installers due to a bug with installer creation. I have tried an engine update in the past, but that had not fixed the installer issues. I did another engine update recently, with the old way of creating installers not working, i decided to use a Linux VM to manually build the new version myself this time. So finally, i have a new version out.

While i used today's date for the version number, the mod is still on an engine version based on release-20191117 of OpenRA. So it is still lacking a good chunk of stuff, but less so than it used to. I also added a few other stuff while doing the update, like fixing Veterancy Icon Overlays, so you can see if you are getting a unit as veteran due to General specific bonuses or General's Powers. Added a lobby option that enables production of fences and walls. Added the Bunker Busters upgrade (since GenAlpha doesn't have Garrison, it only effects Bunker, Tunnel Network and Firebases tho) and finally added an icon for the Toxin General. There are a few other changes that was done since the last installer release, but i don't have a list of those.

You can download the new version from the links below:

Download

Windows (x86|x64) - Linux - MacOS X


Installers

Installers

News

I started to create installers regularly, so i'll be posting links here for download.

Notice that Mod is playable again

Notice that Mod is playable again

News 3 comments

I have reverted Parallel Build stuff, so there should be no longer crashes.

Mod is available for download on GitHub

Mod is available for download on GitHub

News

I have uploaded an unfinished version of the mod on GitHub.

Comments  (0 - 10 of 31)
Warhead77777
Warhead77777

Why is this mod so different from the stuff in Cameo? I'm surprised the two mods didn't work together more.

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MustaphaTR Creator
MustaphaTR

This was made way before Cameo. I intended to help them a bit when i found it but couldn't get around to it. I'm already busy with a lot of mods.

Reply Good karma+2 votes
Guest
Guest

Mod works perfect for me on linux and i love it. Many new units and functions to have a lot of fun! Thanks for this good mod and your work!!!

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jayveelloyd77
jayveelloyd77

damn this mod is outdated

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poohbuntu
poohbuntu

Nice mod

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Natertader2004
Natertader2004

I wish this came back honestly it has potential to be the actual generals mod

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Pitonone
Pitonone

It woud be cool if you woud add Rise of the Reds Fractions

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Bludger1
Bludger1

Absolutely awesome mod - It is amazing how much work you have done. The only issue I am having is that I am unable to download the generals music (some sort of SSL error or somesuch). Not a drama of course, I can just play something else in the background ;)

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Guest
Guest

Great mod dude! Is it possible to change the strenght of the nuke tank unit and aurora plane, or make these unit more expensive so the gamplay will improve. The offline AI seems to be a bit broken, sometimes doesn't work at all. The multiplayer is working properly when the versions are the same of the players. Keep the updates coming, works fine with git pull on windows as well linux with the supplied make scripts. Better as some of the mods i tried to install so thankz and have a great weekend.

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MustaphaTR Creator
MustaphaTR

I have been workign on weapons yesterday and today. I have finally figured out how exactly original weapon spread worked. Nuke Cannon should be more like original already, thanks for reminding the Aurora, i haven't updated it yet. Soon all the weapons should be more like original.

OpenRA's AI is not really good anyway, even with the improvements of mine to make them work with some of the Generals logics, it still don't work reliably.

Reply Good karma+4 votes
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