Generals Alpha is an OpenRA mod that recreates Command & Conquer: Generals on OpenRA engine as much as possible but using Red Alert and Tiberian Dawn artworks.

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I have reverted Parallel Build stuff, so there should be no longer crashes. I would like people to play and report bugs they can find. I also need people to do some multiplayer test games to ensure that everthing is OK. You can contact me on discord if you want to play.

Discord.gg

Github.com

Mod is available for download on GitHub

Mod is available for download on GitHub

News

I have uploaded an unfinished version of the mod on GitHub.

Comments  (0 - 10 of 24)
Ranger-X
Ranger-X

My favorite Command & Conquer game remade in the old style. I can't wait to download and try it. Thanks. :)

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Guest
Guest

Great mod dude! Is it possible to change the strenght of the nuke tank unit and aurora plane, or make these unit more expensive so the gamplay will improve. The offline AI seems to be a bit broken, sometimes doesn't work at all. The multiplayer is working properly when the versions are the same of the players. Keep the updates coming, works fine with git pull on windows as well linux with the supplied make scripts. Better as some of the mods i tried to install so thankz and have a great weekend.

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MustaphaTR Creator
MustaphaTR

I have been workign on weapons yesterday and today. I have finally figured out how exactly original weapon spread worked. Nuke Cannon should be more like original already, thanks for reminding the Aurora, i haven't updated it yet. Soon all the weapons should be more like original.

OpenRA's AI is not really good anyway, even with the improvements of mine to make them work with some of the Generals logics, it still don't work reliably.

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Natertader2004
Natertader2004

The level editor doesn't work for me ;-; I've installed the game correctly, but I want to make some maps for generals! Could you please fix this for me please?

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MustaphaTR Creator
MustaphaTR

It is known. PR that fixes it is merged to the upstream (https://github.com/OpenRA/OpenRA/pull/14997), i just need to rebase my engine to get the fix to the mod. I won't be here/working on the mod during weekend, so it'll be fixed during Monay or Tuesday.

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Natertader2004
Natertader2004

Okay, Thanks! ;)

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MustaphaTR Creator
MustaphaTR

I rebased the engine today, it should work fine now.

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Natertader2004
Natertader2004

Thanks!

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Guest
Guest

Thnx for this mod. The build process works great on a debian machine, nice to see some new units!

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SteamsDev
SteamsDev

Do I need to redownload the mod regularly, in order to get the latest updates?

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MustaphaTR Creator
MustaphaTR

Yes, there is no auto-updater unfortunately.

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Latest tweets from @_mustaphatr

RT @ModDB: Download and play the alpha for Red Alert Unplugged, a new story campaign based on the Open Red Alert engine… T.co

23hours ago

RT @openRA: Generals Alpha mod Update Stream! The revered mod by MustaphaTR making the classic C&C: Generals come alive in ful… T.co

Apr 2 2018

RT @openRA: Mod of the Week #3: Showcasing SirCake's Dune 2000 Advanced mod! Modded maps and missions with some... Fb.me

Mar 18 2018

There was a Stream of Generals Alpha mod by SoScared yesterday. Here is Vod of the stream: Twitch.tv

Mar 12 2018

RT @speeder_mo: #MentalOmega 3.3.3 is out, now with Save/Load functions restored thanks to AlexB: Mentalomega.comT.co

Mar 10 2018

RT @ModDB: Version 0.7 of @twistedins, the Command & Conquer: Tiberian Sun mod based in an alternate storyline, is now availab… T.co

Jan 5 2018

RT @openRA: Youtu.be Thank you to all of our source code contributors! Fb.me

Jan 3 2018

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