Tiberium Origins lets you play all four sides from Tiberian Dawn and Red Alert in one game, plus two more. It features Tiberium as a third resource, more valuable than ore and gems, bringing a new gameplay element to command and conquer. All four sides have their original units and structures implemented, plus a few new ones.

Tiberian Origins 0.87d installer
Filename
TiberianOrigins-0.87d.exe
Category
Full Version
Uploader
kanecvr
Added
Size
67.33mb (70,604,650 bytes)
Downloads
943 (1 today)
MD5 Hash
029bd3af6baa6dbf9ae15622af144698
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Description

This version of the mod has been packed by Sleipnir from the openRA team and Sleipnir's stuff forums using the openRA mod SDK and is very easy to install.

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Tiberian Origins 0.87d installer
Comments
Comanche_Prime
Comanche_Prime

And again, thank you for keeping this mod updating ;)

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D.jTeo
D.jTeo

I really like this mod.

Here some bugs:
Supply trucks need unrestricted tech to be build.
On medium tech Black Hand commando appear but cant build tech center.
On No Superweapon tech GDI & NOD have their superweapon.
On No Superweapon tech you cant build GDI commando but you can build NOD Black Hand Commando.
If you power off a GDI adv.comms the Ion Cannon ability is still active.
The requirement of Black Hand should be temple of NOD, mechanic and Hijacker should be Repair Bay?
Nod Hijacker need Service Depot, build Repair Depot didnt unlock it.

On Map Editor Blossom Trees dont appear at resource spawn category

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Twilio_Stark
Twilio_Stark

What version should be OpenRA?

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vector3ooo
vector3ooo

Is there chance that we can play this mod under TD instead RA ?? To be honest for me TD is more dynamic, you can build a few the same things in the same time for each factory, CY itc

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atm101010
atm101010

Is this mod dead?

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kanecvr Author
kanecvr

nope. Currently rewriting it for the latest openRA playtest! The devs have added savegame support, so work on the campaign and the MP side of the mod will continue.

Reply Good karma+1 vote
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