Tiberium Origins lets you play all four sides from Tiberian Dawn and Red Alert in one game, plus two more. It features Tiberium as a third resource, more valuable than ore and gems, bringing a new gameplay element to command and conquer. All four sides have their original units and structures implemented, plus a few new ones.
This version of the mod has been packed by Sleipnir from the openRA team and Sleipnir's stuff forums using the openRA mod SDK and is very easy to install.
+ Added 3 NOD campaign missions - mission 1, mission 4 and mission 5.
+ New unit - the GDI Missile Frigate. It uses the same graphics as the TD Gunboat, but acts as a replacement for the cruiser
+ New unit - Black Hand commando - NOD cloackable elite infantry armed with a laser rifle and C4.
+ NOD can now build Gunboats.
+ Projectile graphics have been redone. Lasers are now thinner and darker like in TD. Rail-guns look much better, as both the projectile and the helix are now visible. Tank gun projectiles (tracers) have been redone. I used shp files from tiberian sun and DTA (dawn of the tibeirum age) to replace the standard 1 or 3 frame round projectiles, and they look great. Artillery shell contrail colors have been changed from white to a yellow/orange.
+ Added tiberium on some more multiplayer / skirmish maps
+ New shellmap made especially for Tiberian Origins using the winter tileset
+ Fixed the winter tileset
- Removed some RA mod missions from TO.