OpenSA (SA stands for Swarm Assault) is a real time strategy game that requires you to control huge swarms of ants, beetles, spiders, scorpions or wasps in a desperate attempt to control the landscape. No resources, no population cap, just build your army and smash the enemy!
You do not have to build anything, all you need to do is to start instantly producing units and conquer other colonies. Easy and simple!
The original game is hardcoded to 640x480 resolution and some of its mechanics are nowadays obsolete. That's why the idea of bringing this game to OpenRA engine has been born so everything can be either fixed or improved in the brand new engine. Also the ORA engine allows to provide multiplayer feature as well, however for that matter, the original balance has to be redesigned as the original game was not meant to be played online.
The project's goals are:
Hello there folks!
It’s been a while since the last version was released. The general progress was slow but steady. For those who are really interested in this mod, I’ve got a lot good stuff. So without further ado, let me show you what you can find in the latest release!
Yes, you read this right. OpenSA has 100 missions recreated. Can you beat them all? Plus as a bonus, the mod has two additional custom missions.
Choc Freckle and Popcorn got a major update for their weapons. Visually, they look almost identical to the vanilla gameplay. Take a look at below GIFs:
Just like the plants, flyers now have more accurate weapons. GIFs below:
The original game has an animation which is shown on the minimap whenever a colony is producing something. A very similar effect was created:
In the previous version, wasps could fly over the water tiles, but they tried to land as soon as they stopped. While it was true to the original behavior, it caused from time to time visual glitches and you couldn’t command them to go to the water area. I decided to fix that by allowing them “stay” above water. This causes less issues and allows player send those bugs wherever she/he pleases.
While not so significant change, it adds original game’s charm to this project. Basically factions use the same colors for the mini map as it is used in the original game, for better mini map readability. Moveover, please do notice that production buttons are now 60x60 (original ones are 40x40):
These were all the most important changes I could think of. There is of course more than that and you can find that in the changelog, either on Github or in Download section here.
And I’d love to again thank Matthias Mailänder (Mailaender) for his contributions. Without this help, this project wouldn’t be where it stands now. Thanks buddy!
And of course the whole OpenRA team. You guys rock!
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Another version which does some balance changes, adds additional mission and fixes.
This is a quick hotfix to solve some glitches and balance issues. Moreover, this version adds two new custom missions.
A new version of OpenSA which has 100 missions and a lot of new cool features.
The second version of OpenSA mod. Minor balance changes, crash fixes and 20 new missions! For full information, please read the changelog.
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