C&C Generals remake, built on Red Alert 3 engine, featuring great performance, no lag, no desync, new maps, new units and more cool stuff!
Are there plans for the campaign missions aswell?
Yes. 6 missions for single campaign and some for coop
3 missions per nation or stand alone missions?
I can't tell anything now about it, you will see it in future updates
Wouldn't that be 2 missions per faction?
There will be some mixes, like playing 2 sides in time, but it's still in plan stage, everything can be changed in any moment, so just wait for news
I noticed my derp there. Now nontheless I would love to see as many missions as possible xD
Hope to see for new version available in chirstmas eve!
Brace yourself: the thunderstorm begins.
When you play the game of C&C Generals, you get the speaker tower ready or prepare the gattling cannon. There is no middle ground.
The more people you unload to take care of business, the more room for weapons you will have.
If this doesn't give you a boner,then i might have some bad news,you might be straight!
Now,really,This **** is soo good
Also,a question,About the Soundtrack,will every faction have his own soundtrack or are all mixed in for every faction?
and again,keep up the superior work!
Yep, each faction already has their own music lists
Is there any new songs?or just the ol' same good songs?
only Generals + Zero Hour songs. I think nobody needs something else to get Generals' atmosphere)
okay then,i thought you put some older cnc songs,but still,good,KEEP BEING AWESOME
Plot twist: Those aren't really vehicles but nuke/napalm bombs using the disguise as vehicle ability. lol
lawl i hope so
Is the ice just a texture in the water or will they react to amphibious vehicles?
No, just texture
Выглядит просто великолепно!
Жду с нетерпением :3
This looks great! Based on what I remember, the RA3 engine is capped at 30FPS. Is there any way to rise this number?
Great work with this project btw, I'm looking forward to it!
Nope, it's been "fenced off" in RA3, even if it wasn't - whole game logic is tied to FPS, so it acts the same way when you set unlimited FPS in Generals, everything is super fast.
^This... is... true... unfortunately.
Is there efficiency in tying game logic to the frame rate instead of being associated with time?
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Out of curiosity, is the shaders being tweaked to create a less cartoony color viberance in maps?
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No deep meanings or messages, just something sgor00 and I wanted to share.