The goal of this mod is to make combat look more realistic while maintaining balance by adjusting squad cost and training speed. To determine how strong a unit or weapon is I consider how its described in the lore, how it looks ingame and its relative strength on the tabletop. Most units do not use squad or vehicle cap, and the few that are limited have a lore reason (like the leman russ vanquisher) or balance reason (artillery). - No squad limits on most units. - Dozens of new units. - The AI can use all the new units. - New AI profiles for all factions. - Campaign and multiplayer compatible. - Greater emphasis on macro-management and aggressive gameplay. - Knockdown is now very rare. - Better vehicle pathfinding. - Research removed. Each races traits are more pronounced, space marines are more elite, eldar are faster, imperial guard and orks are big horde armies, necrons are hard to kill but slow, tau still like their gunlines.
Bug fixes and balance changes for dark crusade. Click read more for details.
Bug fixes and balance changes for soulstorm. Click read more for details.
Adds Dark Angels, new units, new maps, eldar runes of battle, new Ulthwe and Alpha Legion campaign textures. Click read more for full patchnotes.
Highlights: new units, new maps, eldar runes of battle, new Ulthwe and Word Bearers campaign textures. Also an announcement, Dark Crusade version will...
v1.8 adds the Blood Angels, new units, map refinements, and many, many balance changes. Click read more for full patch notes.
v1.8 adds the Blood Angels, new units, map refinements, and many, many balance changes. Click read more for full patch notes.
Readded bloodthirster and deamonprince. Fixed several unit descriptions.
First soulstorm release. All new units are usable in campaign. All strongholds have been tested, so there shouldn't be any crashes. See description for...
Hotfix for a crash on the tau stronghold mission.
v1.7 adds the Vostroyan Firstborn, new ai strategy's, and campaign difficulty changes. Including new units, the laser destroyer and thunderer, that aren’t...
A patch to reduce the difficultly some users have reported on certain campaign missions.
Update 1.6 adds the excellent thousand sons race mod, major changes to the economy, AI improvements, and bug fixes.
v1.5 brings new Tyranid models and the Dark Eldar to the game.
Version 1.3 adds the Sisters of Battle, several units for other factions and many other improvements.
Added Necron units, many balance improvements and graphics fixes.
Revamped ai, added new build plans and unit strengths ratings for most races.