The goal of this mod is to make combat look more realistic while maintaining balance by adjusting squad cost and training speed. To determine how strong a unit or weapon is I consider how its described in the lore, how it looks ingame and its relative strength on the tabletop. Most units do not use squad or vehicle cap, and the few that are limited have a lore reason (like the leman russ vanquisher) or balance reason (artillery). - No squad limits on most units. - Dozens of new units. - The AI can use all the new units. - New AI profiles for all factions. - Campaign and multiplayer compatible. - Greater emphasis on macro-management and aggressive gameplay. - Knockdown is now very rare. - Better vehicle pathfinding. - Research removed. Each races traits are more pronounced, space marines are more elite, eldar are faster, imperial guard and orks are big horde armies, necrons are hard to kill but slow, tau still like their gunlines.

Post article RSS Articles
What this mod does

What this mod does

News

What this mod does, a detailed summary and explanation.

v1.5 Patchnotes

v1.5 Patchnotes

News

v1.5 brings new Tyranid models and the Dark Eldar to the game.

Update 1.4 patchnotes

Update 1.4 patchnotes

News

v1.4 brings tyranids and aircraft to the game. Tyranids get their 8th edition psychic powers and can consume corpses to get extra resources.

v1.3 patchnotes

v1.3 patchnotes

News

Version 1.3 adds the Sisters of Battle, several units for other factions and many other improvements.

v1.2 released

v1.2 released

News

Added Necron units, many balance improvements and graphics fixes

Better patch notes

Better patch notes

News

I've decided to commit to making better patch notes.

Follow Profile
Icon
Dawn of War
Contact
Send Message
Release date
Mod watch
Follow
Article Statistics
Articles
6
Views
2,301
Views Today
3
Feed
RSS