Highlights: new units, new maps, eldar runes of battle, new Ulthwe and Word Bearers campaign textures. Also an announcement, Dark Crusade version will no longer include new races. This because many of the new races had features that only work in soulstorm, and to reduce the amount of testing I have to do between releases. Soulstorm will still have new races as it always has, hopefully I'll be able to release it later this year.
Installation
If you've installed this mod before delete the old cinematic_battles folder and
cinematic_battles.module before installing the new version.
1. Download and Launch the 4gb_patch executable and navigate to your Darkcrusade.exe file
and patch it. As soon as that's done click "Another file" and search for the
GraphicsConfig.exe file and patch that one too
2. Extract the Cinematic_battles folder and Cinematic_Battles.module to your dark crusade directory
3. Launch the game and activate the mod in the game manager.
It is highly recommended to use DoW Mod Manager and toggle LAA on.
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1.9.4 Changes
General:
overhauled krak grenades and melta bombs to be closer to tabletop rules
added two more necron loading screens
New units:
Maps:
added 4p Tomb_of_Ahkta
added animated lava to 8p_magmarus
Fixed eldar stronghold crash
Scar:
added an option to restrict necron units added after 3rd edition
Chaos:
renegade plasmagun can no longer shoot through terrain
reduced possessed marine cost from 70 to 60 and increased their health from 150 to 200
add krak grenades to all infantry and commanders that have them in tabletop
removed melta bombs
removed missile launcher form land raider until weapon visibility can be fixed
Eldar:
added upscaled textures for structures, farseer, rangers, banshees by Wright_oh
increased fire prism cost to 150r/300p
brightlance grav platform now requires mobilize for war research
Imperial Guard:
added upscaled building, baneblade, and captain textures by wright_oh
ai now only uses strafing run on infantry
Necrons:
added upscaled textures for structures, lord and tomb spyders by Wright_oh
reduced builder scarab training time
increased necron warrior range
reduced warrior cost to 25p per model
increased starting power to 1600
increased tomb stalker training time to 20s
increased destroyer and heavy destroyer cost from 85p to 95p per model
reduced gauss blaster range from 35 to 30
Orks:
reduced zapp gun damage to 90, and morale damage to 50
burna boyz are now in their own squad
removed burnas from slugga boyz
added rocket launcha to slugga boyz
Space Marines:
added upscaled forcecommander and building textures by wright_oh
added krak grenades to all marine infantry
replaced commanders melta bombs with krak grenades
Tau:
added upscaled commander, aircraft, and bulding textures by wright_oh
reduced path to enlightenment build time to 30s
reduced vehicle building build time to 45s
reduced montka/kauyon command post build time to 45s
reduced montka/kauyon command post cost to 50r/50p
reduced teachings research time to 30s
tau can now tech up as fast as other races do
reduced hammerhead build time to 18s
reduced hammerhead cost by 50p
reduced skyray cost by 20p
added drone controller as leader of sniper drone squad
reduced rail rifle max range to 30, and cost to 20. increased max per squad to 3
added drone leaders to pathfinder squad
removed sniper drone death explosion
sniper drones are now infantry, not vehicles
removed ai references to abilitys that no longer exist
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1.9.1 Changes
General:
updated barracuda, hell talon, nightscythe, and fighta bomba audio
added shadows to many units that were missing them
reduced all aircraft collision radius, this should prevent anymore crashes
added shadows to many units and map objects
Scar:
fixed restrict aircraft.scar
Chaos:
horror armor type changed to deamon
reduced blastmaster cost to 40r
reduced lascannon volume
Eldar:
finished out of bounds scenery on eldar stronghold
Imperial Guard:
reduced maximum instances of tank idle noise
removed anime girl from banesword
increased vehicle building health to 1500
Space Marines:
fixed some assault cannons doing less damage then intended
fixed some heavy flamers doing less damage then intended
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1.9 Changes
New units:
chaos thunderhawk
guard valkyrie
guard griffon mortar
tau orca
updated chaos dread model
eldar war walker
eldar wraithknight
eldar shadow specters
eldar fireprism model update
eldar avatar model update
Maps:
added 6p_Macragge
6p ferric gully
7p therion jungles
7p scyllan foundry
7p ceprus prime
8p ash wastes
8p cadian pylons
8p carters trophy
8p deacons hubris
8p kezzian dunes
8p red scar
8p palace of thorns
8p magmarus
8p jakarra island
8p gnessi hive
8p gnessi hive defense
8p gorge of trials
8p drykenna jungle
removed 6p act of war, ai couldn't handle the chokepoints
New game rules: added x2 health and x2 turret health options
Chaos:
ai will jump attack with raptors and bloodthirsters more often
ai can now use noise marine and hellsmith abilitys
changed aspiring champion model to hh_chaos_space_marine
new campaign textures for hh_chaos_space_marine, predator codex, vindicator, biker, hell talon and thunderhawk
chaos now has the same thunderhawk model space marines do
added some new units to teamcolor viewer
increased havoc cost by 10power
fixed noise marine footprints
added word bearers icon to noise marine and squad leader
reduced chaos terminator sergeant cost to 50r/25p
updated ai squad cap values and relic unit list
increased horror range and let them fire in an arc like in total warhammer
Eldar:
fixed guardian description
fixed autarch description
updated wraithguard model
fixed missing texture on spiritseer
made new campaign textures for guardians, shadow specters, nightspinner, waveserpent, scorpion, and cobra
reduced volume of wraithlord steps
listening post no longer shoots though terrain
increased avatar stronghold sp health to 2500
reduced final timer on eldar stronghold to 3 minutes
modified line 1929 of stronghold eldar.nis
changed rangers advance sp to use same gun as rangers
fixed brightlance grav platform shooting though terrain
increased dark reaper cost by 10power
increased ranger cost by 10power
changed eldar ui to ulthwe colors
increased combat reinforcement time multiplier of guardians
reduced seer council to 6 men
reduced seer council ability recharge modifier to 8% per man
ai can use warshout again
fixed the war walkers feet sliding across the ground
fire prism will always use the new, longer gun
runes of battle overhaul - player can only pick one pair per battle
CONCEAL/REVEAL reduces/increases ranged damage taken by 30% radius 12
EMBOLDEN/HORRIFY increases/reduces max morale by 50%
ENHANCE/DRAIN increases/ reduces melee damage by 30%
QUICKEN/RESTRAIN increases/reduces movement by 25% speed
Imperial Guard:
increased heavyweapon team cost by 6power
reduced cost of command squad sp leaders
fixed sisters honor guard weapon descriptions -- DC only
all baneblade variants now require full scale war research
fixed leman russ weapon textures
removed thermoglow_rgb
laspistols will no longer fire through terrain
added meltagun and flamer to kasrkin
added krak grenades to kasrkin
Necrons:
ai will now reinforce wraith squads
ai will jump attack wtih wraiths, monoliths, and the night bringer more often
slightly reduced tombstalker ai effectiveness rating
ai will tech up faster now
changed ai generators to baseback area
added new units to RelicRequired ai list
updated ai check for thermogen cost
the obelisks wailing terror ability is now a weapon, so it will fire by itself
Orks:
all superunits now have the same requirements
increased loota cost to 35req and 10power
fixed kill krusha shoota aim points
buffed mega armored nob damage and accuracy slightly
Space Marines:
ai will jump attack with assault marines more often
ai will use melta bombs with more units
stalker AA now has blood ravens color scheme in campaign
increased devastator cost by 10power
increased sniper rifle cost by 10power
reduced terminator weapon upgrade cost
reduced terminator sergeant cost
Tau:
ethereal no longer damages friendly units on death
corrected fire warrior shasui description
changed every squads transport capacity use
made the tetra slightly larger
increased barracuda entity radius
increased sniper drone cost by 15power
Models, art and code contributed by:
UA team
Unification team
tyranid mod team
codex team
objective points team
skirmish ai team
vanilla model fixes team
Special thanks to: Kekoulis, Gambit, and Thudo for their advice
Nice work!
WOW!
Is 1.9 going to be on Soulstorm also ?
The concept of your mod is very satisfying
Yes, I'm working on the Soulstorm update.
Quick heads-up: I'm getting a SCAR error when I try to restrict aircraft in skirmish mode.
Otherwise, looks and plays as great as ever, and I'm enjoying the HP modifiers. Thanks very much for your work!
I just released a minor update to fix that and a few other things. Let me know if you see any other issues.
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