The goal of this mod is to make combat look more realistic while maintaining balance by adjusting squad cost and training speed. To determine how strong a unit or weapon is I consider how its described in the lore, how it looks ingame and its relative strength on the tabletop. Most units do not use squad or vehicle cap, and the few that are limited have a lore reason (like the leman russ vanquisher) or balance reason (artillery). - No squad limits on most units. - Dozens of new units. - The AI can use all the new units. - New AI profiles for all factions. - Campaign and multiplayer compatible. - Greater emphasis on macro-management and aggressive gameplay. - Knockdown is now very rare. - Better vehicle pathfinding. - Research removed. Each races traits are more pronounced, space marines are more elite, eldar are faster, imperial guard and orks are big horde armies, necrons are hard to kill but slow, tau still like their gunlines.

Description

v1.8 adds the Blood Angels, new units, map refinements, and many, many balance changes. Click read more for full patch notes.

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Cinematic Battles v1.8 for Soulstorm (OBSOLETE)
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echo11
echo11 - - 132 comments

WOW!!!

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Guest - - 690,334 comments

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longfellow
longfellow - - 50 comments

Make up your mind....readme says DC and file says SS....so which is it...some of us have better things to do than waste bandwidth!!

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Capt_Cole Author
Capt_Cole - - 50 comments

Its soulstorm.

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fillingerscott
fillingerscott - - 83 comments

ill try it out. It was the tryanids eating for resources and getting 8th edition stuff that i wanted to see.

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fillingerscott
fillingerscott - - 83 comments

mmm everything looks right but i cant get the mod to start. I got the soulstorm main menu with the cinemetic battles at the top of the screen but no changes. Werid. ill keep trying

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