Remember that old wireframe-graphics arcade game from the '80s called Battlezone? Ever wonder what it would be like if it were top-down and had more than one tank? Well here's my answer: C&C: Battlezone! This total-conversion project, begun in May 2009, is just for single and multiplayer skirmish; there is no campaign to speak of. It's fast intense wireframe simulation combat in the air and on land between ground forces and bases. Skirmish modes include Classic Mode: only units straight out of the arcade game are buildable; Standard Mode: Two tank types, infantry, aircraft, and base defenses are buildable; and Advanced Mode: Infantry can garrison neutral structures across the custom-made maps, and new units are buildable, such as Gunships and APCs. The AI is also a challenge even on easy, making good use of rush and flank attacks. The project also includes ten all-original soundtracks and many specially-crafted maps.
Battlezone replaces the old ore-grabbing economy system of YR with strategically placed fund-generating structures of varying worth.
economy
Soon to be showcased in 0.60 Beta, Battlezone will feature the naval combat element.
naval warfare
Longer and less blurry than the first video. Better shows available units and demonstrates newly-created unit voice-overs.
bz 0.60 alpha gameplay demo video
List of available units and defense structures and which modes they will be utilized.
unit/defense structure list
Development continues, but the BhoM has something for you to chew on in the mean time.
battlezone 0.59 available for download
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