The definitive gameplay enhancement mod for the GZDoom and Zandronum engines. Adds realistic gore, dismemberments, headshots, executions, lightning effects, particles, makes enemies smarter and harder, makes gun louder and beefier, and adds epic new boss battles.

Description

This addon is another weapon upgrade for Project Brutality! What this does is you can now attach a mini grenade launcher to the bottom of your rifle! Press your "Weapon Duals" button and it switches from grenades back to standard ammo! NOW featuring the ability to keep dual fire! When the grenade launcher is active, just press normal fire to launch and explode, press alt fire (zoom) for it to bounce for a while and then explode. Load after Project Brutality and enjoy the grenade convenience if you've run short on hand tossing ones!

Preview
Under Barrel Grenade Launcher v2
Post comment Comments  (0 - 50 of 85)
ts879
ts879 - - 194 comments

I was recently thinking why there's no under barrel grenade launcher in PB. Thanks for this great addition to the PD arsenal, might I suggest to give this attachment to the carbine instead of the rifle as it is the 'tactical weapon' of this mod and is not normally duel wielded. Besides the carbine having the under barrel grenade launcher would make more sense.Also why no under barrel shotgun.

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⋆Ƅarge™ Author
⋆Ƅarge™ - - 1,287 comments

theres the option to dual wield the carbines in settings if wanted though also but i'll look into it :) and the under barrel shotgun is a little off setting.

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ts879
ts879 - - 194 comments

I know theres a option to duel wield carbine.I just don't see the point of it as we can duel wield rifles. The carbine should do something different instead of being the lame version of the rifle which it does and the UGL would honestly make the carbine much better as a stand alone weapon.

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⋆Ƅarge™ Author
⋆Ƅarge™ - - 1,287 comments

the dual wield rifles is almost as powerful as one carbines fire rate normally is, and dual carbines rate is better than the minigun and other fast firing weapons in general rate wise, the rifle just needs an extra oomph as of dual carbines are rediculously fast and poweful which i like, and having a grenade thats better than the hand tossed ones is convenient for some situations, and like ive said i will make future mutators if possible, and i just like the PB arsenal the way it is :) i know others have their opinions which is fine! but as of also real life statistics there are an abundance of underbarrel launchers for assault rifles, and just will keep this first upload as is until stated otherwise like said before, i will do more in the future if i can :)

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ts879
ts879 - - 194 comments

OK I understand :)

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⋆Ƅarge™ Author
⋆Ƅarge™ - - 1,287 comments

im glad! :) and its alright!

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wpninja
wpninja - - 533 comments

What kind of ammo does it use? Does it say your ammo count when equipped? Also is this an actual upgrade you have to find or is it automatically equipped? I know I should just test and see for myself but I won't have a chance to try for a few days sadly, just curious.

Can't wait to try it.

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⋆Ƅarge™ Author
⋆Ƅarge™ - - 1,287 comments

ammo from the Grenade launchers! and it should yes, and you have to find it like the others ;) hey youre fine! glad youre interested :)

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TheLostSabre
TheLostSabre - - 243 comments

It's an upgrade much like the Drum magazine, Triple Minigun, LMG, etc. It uses standard HE grenades.

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Doomguy5th
Doomguy5th - - 483 comments

This is ******* gold and deserves
1) an award, because finally, an addon that isn't a "simple" sprite or sound replacement
2) to be in Project Brutality.

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⋆Ƅarge™ Author
⋆Ƅarge™ - - 1,287 comments

hey i plan on improving this!...also meaning any suggestions or ideas for other similar items to upload? ;)

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Doomguy5th
Doomguy5th - - 483 comments

If you can do the LMG and also tweak the reload, so that it seems like you're reloading a shotgun but with 40mm grenade rounds, you will impress me a lot.

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⋆Ƅarge™ Author
⋆Ƅarge™ - - 1,287 comments

so mix the reload for the shotgun with the SGR and make it all based by the LMG? ;P

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Doomguy5th
Doomguy5th - - 483 comments

More like, make the grenade launcher available for the LMG and DMR.

At the same time, kinda mix a 40mm grenade launcher attachment with a shotgun, or a Six 12. I think you understand what I mean?

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⋆Ƅarge™ Author
⋆Ƅarge™ - - 1,287 comments

so a whole grenade attatchment arsenal (that is of course balanced and not for ALL weapons)? hmm...i can try sure thing!

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Doomguy5th
Doomguy5th - - 483 comments

You're also sticking with balance? Never mind lol.

Yeah, the LMG idea sounds good. Maybe improve the reload here and there, but erh. Just saying...

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⋆Ƅarge™ Author
⋆Ƅarge™ - - 1,287 comments

no wait dude! i meant for weapons like the BFG and Demon Rifle dont need it! otherwise even the minigun would have it ;) or if you have anything in mind i dont care what it is lay it on me!

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Doomguy5th
Doomguy5th - - 483 comments

Erh, let's resort to PMing instead.

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⋆Ƅarge™ Author
⋆Ƅarge™ - - 1,287 comments

done deal PM me XD

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mtencza
mtencza - - 221 comments

Can this upgrade spawn sooner than the others, since this upgrade while awesome is not overpowered or game-breaking?

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⋆Ƅarge™ Author
⋆Ƅarge™ - - 1,287 comments

all upgrades are random so i cant control it :)

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Guest
Guest - - 691,055 comments

I cant use it,show a error message while is loading.

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⋆Ƅarge™ Author
⋆Ƅarge™ - - 1,287 comments

how do you load it?

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TheLostSabre
TheLostSabre - - 243 comments

Since the pickup sprite acc. looks to be based on the M203, may I suggest having the underbarrel resemble more like the M203 in the reload animation? Underbarrel currently looks like a pistol as is. :p

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⋆Ƅarge™ Author
⋆Ƅarge™ - - 1,287 comments

in time it will come if i have the chance :)

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TheLostSabre
TheLostSabre - - 243 comments

Take your time, as always. Nothing needs to be rushed. :]

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weather1436886030
weather1436886030 - - 172 comments

this pick-up replaces some backpacks like all other upgrades and the sentry gun? i can't find one :(

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TheLostSabre
TheLostSabre - - 243 comments

It's random. Like all other upgrades, it randomly replaces Combat Backpack if there are preplaced backpack in a level.

Some maps/megawad don't have backpack (at the very least, not early on) so be warned.

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jeffsturmann
jeffsturmann - - 13 comments

Does it work with the latest builds of PB?

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⋆Ƅarge™ Author
⋆Ƅarge™ - - 1,287 comments

yes it should! :)

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Nevermore2790
Nevermore2790 - - 105 comments

Just in case if I want to spawn it with give or summon commands, what's the entity name for it because I haven't figure it out? :)

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renkoha28
renkoha28 - - 476 comments

summon grenadelauncherupgrade
however if you have slade or winrar(in some cases) you can see inside the file and check decorate to see actor names which is what you need to type after summon or give to get any object trough console

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Nevermore2790
Nevermore2790 - - 105 comments

Thanks.. :)

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wpninja
wpninja - - 533 comments

Is there any way for there to be an ammo counter for it with the hud you are showing in the preview picture?

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⋆Ƅarge™ Author
⋆Ƅarge™ - - 1,287 comments

the HUD is the default HUD size 11 :) and the counter i'll look into

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_Claws_
_Claws_ - - 68 comments

Man, this is badass.
Much more handy than swithcing all the way to that thing on the end of 5-th slot.

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jeffsturmann
jeffsturmann - - 13 comments

I can't make it work. I'm loading it after the PB v2.03 file in ZDL and it's not changing anything, the third fire is still the dual wield. Any idea what i'm doing wrong?

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⋆Ƅarge™ Author
⋆Ƅarge™ - - 1,287 comments

you have to find the upgrade :)

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renkoha28
renkoha28 - - 476 comments

use summon grenadelauncherupgrade
however if you have slade or winrar(in some cases) you can see inside the file and check "decorate" to see actor names which is what you need to type after summon or give to get any object trough console

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Guest
Guest - - 691,055 comments

good addition but i think it needs a nerf like 50% less damage than normal grenade launcher and also when i change modes the ammo doesnt change

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⋆Ƅarge™ Author
⋆Ƅarge™ - - 1,287 comments

the ammo is the same as the other lauchers so the damage factor shouldnt be changed :) and do you mean display wise on an HUD?

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TheLostSabre
TheLostSabre - - 243 comments

The underbarrel attachment lacks the ability to use frag grenades; this is intentional. Besides, being able to switch between shooting grenades and sniping your enemies is invaluable.

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renkoha28
renkoha28 - - 476 comments

unfortunately yes, right now it can only shoot he grenades, that's because we would need a third mouse button to make it switch between types, however attaching actions to double click events could solve the problem, maybe the barge can implement this in the future

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⋆Ƅarge™ Author
⋆Ƅarge™ - - 1,287 comments

You wouldnt need a third button, you could just cycle through alike the Commander SG i made!

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_Claws_
_Claws_ - - 68 comments

LMG already was the broken, but nobody cares.
Also yeah, the gun that let's you in one click switch between two weapons is much worse solution, than having a two guns, switching between which takes half of a ****** eternity.

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⋆Ƅarge™ Author
⋆Ƅarge™ - - 1,287 comments

This is the DMR! and for the weapon now, its fixed to where to can have either the grenades, normal dual rifles, or the normal rifle itself. Also i dont think switching takes that long ;)

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supernintendont
supernintendont - - 5 comments

Does this work in Brutal Doom? Because it looks super cool, and I want to try it, but I don't want to mess up the WADs I already have...

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⋆Ƅarge™ Author
⋆Ƅarge™ - - 1,287 comments

this only works with project brutality :) and what other wads?

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supernintendont
supernintendont - - 5 comments

A thousand other ones.

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⋆Ƅarge™ Author
⋆Ƅarge™ - - 1,287 comments

May i see what you mean? XD

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