The definitive gameplay enhancement mod for the GZDoom and Zandronum engines. Adds realistic gore, dismemberments, headshots, executions, lightning effects, particles, makes enemies smarter and harder, makes gun louder and beefier, and adds epic new boss battles.

Add addon Report DOOM 2016 Arsenal - v1.1 Beta-(20/08/2019) Quick-Fix
Location
Games : Doom : Mods : Brutal Doom : Addons
Filename
D4Arsenal1.1D20QF.7z
Category
Prefabs
Licence
Proprietary
Uploader
XV117
Credits
See in the Description
Added
Updated
Size
47.91mb (50,236,013 bytes)
Downloads
6,402 (7 today)
MD5 Hash
404290e54756108c52b5ef9fd982d9ee
Embed Button
Embed Widget
Description

More than a simple mod, it is a thematic expansion of weapons of DOOM 2016, each of these have been polished in its animations, it has a system of mods, parkour elements, elusive function as in DOOM Eternal, Grenades Syphon and Hologram, etc. This changes the gameplay of Brutal DOOM to follow the same rules of DOOM 2016 as the armor absorbs all the damage but decreases very quickly, staying in continuous mobility is the tactics of survival in the game, and yes, it has Glory Kills (They can be alternated between BD Black Edition or DOOM 2016 Arsenal)

Preview
DOOM 2016 Arsenal - v1.1 Beta-(20/08/2019) Quick-Fix
Comments  (0 - 50 of 191)
theGermanDoomGuy1939
theGermanDoomGuy1939

Cool i like it. What Wads are shown in the Screenshots?

Reply Good karma Bad karma+2 votes
XV117 Author
XV117

is Diabolust Ex

Here is the original link:
Forum.zdoom.org

Reply Good karma+5 votes
theGermanDoomGuy1939
theGermanDoomGuy1939

Thx alot, 'preciate it

Reply Good karma Bad karma+2 votes
darkmarmy2
darkmarmy2

Is this installed BEFORE or AFTER Brutal DOOM v21?

Reply Good karma Bad karma+2 votes
XV117 Author
XV117

After

Reply Good karma+2 votes
Guest
Guest

yay, somebody cared and made doom4 weapons for bdv21!
thank you so much!

Reply Good karma Bad karma+4 votes
plushie_boi
plushie_boi

Can you change the SSG of this mod for SSG in insanity's brutality?

Reply Good karma Bad karma+2 votes
XV117 Author
XV117

I can not, because I would have to also change the dual sprites to be even, but make the shooting function look like IB's like that.

Reply Good karma+2 votes
plushie_boi
plushie_boi

ok

Reply Good karma Bad karma+2 votes
D00Dguy
D00Dguy

Looks interesting...

Reply Good karma Bad karma+2 votes
SRG-616
SRG-616

Script error, "bd21test-jan02.pk3:modeldef.blood.txt" line 307:
MODELDEF: Unknown actor type 'TankStep'

Reply Good karma Bad karma+2 votes
XV117 Author
XV117

I see that you are using an outdated version, this has only been tested in version Test April 25 of Brutal DOOM v21.

Use a newer version to work correctly.

Reply Good karma+2 votes
SRG-616
SRG-616

thanks i can unpload a video of your addon?

Reply Good karma Bad karma+2 votes
XV117 Author
XV117

You can do it if you want, I do not see why not.

Reply Good karma+2 votes
XV117 Author
XV117

A small update to correct this critical error in the runes.

Reply Good karma+2 votes
Guest
Guest

The dual wield is bugged man, please fix the mod

Reply Good karma Bad karma+1 vote
cfcaptaincrunk
cfcaptaincrunk

Do you put the Doom Arsenal mod in the Skins folder then run the Brutal Doom pk-3 file?

Reply Good karma Bad karma+2 votes
XV117 Author
XV117

Use a launcher to work well, ZDL Launcher is a highly recommended one.

Reply Good karma+2 votes
Dieagamer101
Dieagamer101

I have several things to recommend with the mod. first of all, it is a great mod, but there are things i wish to change or add. firstly, can you change the ssg sprite? i've always hated that version of the ssg sprite, so if you could use any other sprite than that, it would be nice. secondly, we obviously need glory kills, (you can take a brutal doom version glory kill out of brutal doom black edition). and lastly, make an even more effective double jump. I mean, make the player go a bit higher! also, if you can, can you change the hud to the doom 2016 hud? thanks!

Reply Good karma Bad karma+2 votes
XV117 Author
XV117

I see your recommendation and I'm taking into account some of that, the sprite of the ssg and dual ssg I think it will not change, as for the glory kill it would take a lot of time but I can punch while using a weapon like in DOOM 2016 but I would need berserk for that, as for the double jump if it is very effective, at certain times I have jumped very high with that, as for the HUD I think I can rip it from the Argent mod since this is not very complicated and it could be exported but the hud would be integrated as an integrated add-on in another .pk3.

Reply Good karma+2 votes
Slydk1982
Slydk1982

Please donĀ“t change the skin of the ssg. I love it!! The sound and the look of that beast is one of the things I like the most of this mod :)

Reply Good karma Bad karma+1 vote
shadow_gao
shadow_gao

can someone tell me the runes so i can toy with them in weapons test .

i need the in game name so in a summon command it would look like :

summon ________

Reply Good karma Bad karma+2 votes
XV117 Author
XV117

The appearance commands are these

"Summon D4RuneBaron" To make the Baron transformation rune appear

and

"Summon DemonRuneMix" To make the rune appear, it has a certain percentage of transforming into a Revenant or a Baron

Reply Good karma+2 votes
shadow_gao
shadow_gao

thx , also are you gonna add runes in to match the ones in reg D4?

Reply Good karma Bad karma+2 votes
Guest
Guest

i had an issue when i tried to use it again: , "a.pk3:actors/d2k16arsenal/weaponspawners.txt" line 546:
Unexpected '32' in definition of 'MP40Clip'

Reply Good karma Bad karma+2 votes
shadow_gao
shadow_gao

had the same issue

Reply Good karma Bad karma+2 votes
FraxGamer314
FraxGamer314

Make it a separate class,like WeaponForge v21 did...

Reply Good karma Bad karma+2 votes
XV117 Author
XV117

I do not see any need in that since this only replaces the weapons of Brutal DOOM with those of DOOM 2016, maybe that would be in a Standalone but for now I am adding improvements and I am trying to carry some weapons of D4T and none works as it should, although I have rewritten the code of the hellshoot but it has errors.

Reply Good karma+2 votes
Phenixtri
Phenixtri

very well made as usual .... tho I think it would be kind of cool if the default BD grenade, pistol, and rifle sprites were replaced with the beta versions from doom 2016 as optional extras with a random chance of spawning.

grenade
Tcrf.net

pistol
Tcrf.net

assault rifle
Tcrf.net

Reply Good karma Bad karma+2 votes
XV117 Author
XV117

Maybe, but I needed the sprites and recoded the weapons that use those sprites to work as they should.

Reply Good karma+3 votes
Guest
Guest

it shows up only the weapon on the left when dual wield selected, needs to be fixed

Reply Good karma Bad karma+1 vote
Emircan3425
Emircan3425

How can i add first person execution for my custom weapons ?

Reply Good karma Bad karma+2 votes
XV117 Author
XV117

You would have to adapt the weapon to version v21 of Brutal DOOM to work properly.

Reply Good karma+2 votes
Emircan3425
Emircan3425

Like glock 17 in moddb

Reply Good karma Bad karma+2 votes
Emircan3425
Emircan3425

Can you check this i ported for bdv21 if you have time can you edit ? Yadi.sk

Reply Good karma Bad karma+1 vote
AedenBlaine
AedenBlaine

Hello! Love your mod, makes playing BD a bit easier because of how mobile you can be because of this mod (Double Jump, Ledge Grab, and Infinite Sprint are simple enough mechanics yet they open quite a few possibilities in terms of dodging and gunning demons like a True Crazed Marine), however, I'm really curious about the changes you made between versions, is there a changelog somewhere in the files? Or can you add them?

Reply Good karma Bad karma+2 votes
Emircan3425
Emircan3425

Hello xv 117 can i use Compact machinegun and monster expansion (just DarkImps and Plasma zombie)
For my modpack ? Please let me use i will add you in credits

Reply Good karma Bad karma+2 votes
XV117 Author
XV117

You can not use my weapon, but the only enemies that can be exported from my monster expansion and work correctly are these:

Super Shotgun Zombie, Wraith, Trite, Terminators, Suicider, Shadow, Saw Zombie, Zombie Sniper, RiotShield Guy and Rocket Guy.

They are the only ones you can use, most brutalize them.

Reply Good karma+2 votes
jtfang
jtfang

I can't for the life of me figure out how to make this work.

Reply Good karma Bad karma+2 votes
Skoiloine
Skoiloine

I'm getting the message

Script error, "BD21_D2K16Arsenal-Beta4.pk3:actors/d2k16arsenal/weapons/bfg9k.txt" line 3:
'@property@weapon.ammouse1' is an unknown actor property

every time I try to use it, even with DB21 April 2018.

Reply Good karma Bad karma+2 votes
Yareese
Yareese

Hi, hello
I've been trying to get this addon to work on the newest, August version of Brutal Doom v21, and no matter what i do, i keep getting this:

Script error, "BD21_D2K16Arsenal-Beta4.pk3:actors/d2k16arsenal/weapons/bfg9k.txt" line 3:
Unexpected '50' in definition of 'D4BFG'

It's probably something to do with the version of v21, but i am still unsure.

Would love some help.

Reply Good karma Bad karma+2 votes
Guest
Guest

Curious Question is there a Way to Change Weapon Mods for each Gun or is there only one Mod Per Weapon, or am i just using the Wrong Key i use the Key that i have bound for Special/Dual Wield and it doesn't seem to change the Mod unless i am using the wrong button. or there is only a singular mod for each weapon any Clarity would be extremely Appreciated. Other than that tiny Confusion The Mod is Awesome Dual Wielding the Blasters feels awesome.

Reply Good karma Bad karma+1 vote
rangsanmongkholvan
rangsanmongkholvan

Script error, "bd21_D2016Arsenal-b5.pk3:actors/d2k16arsenal/weapons/bfg9k.txt" line 3:
'@property@weapon.ammouse1' is an unknown actor property

Looks like i don't know what to do, Tried the old version of this addon still not.

Reply Good karma Bad karma+2 votes
XV117 Author
XV117

This is because you are loading this before Brutal DOOM.

Reply Good karma+2 votes
Valken
Valken

Can you make this mod work with Project Brutality?

Reply Good karma Bad karma+2 votes
XV117 Author
XV117

Maybe but it will take a long time to make the adjustments, besides that I would have to rewrite the code of the weapons, I still have no reason to make a version compatible with Project Brutality.

Reply Good karma+2 votes
Valken
Valken

PB has different monsters so it would be interesting to try these weapons on those demons. Anyways, keep up the good work.

Reply Good karma Bad karma+2 votes
Dantos_the_Mutilator
Dantos_the_Mutilator

is there any way possible that u could make this as a separate class for bd?

Reply Good karma Bad karma+4 votes
mryayayify
mryayayify

That would be very swell.

Reply Good karma Bad karma+3 votes
Guest
Guest

sorry mi english is bad i use a translator :/

hey man this mod is very good I see the effort that took to create it and so that the weapons had a behavior similar or equal to d4 the truth its mod is good I could execute well b3 and b4 and I see the good evolution in these but in b5 it looks very polished but everything works fine until I find an idendical weapon for duald wield and it works well and at the same time no example if I am using the gun and find another works well as in the previous versions until I decide to use the gun again and dual attempt only one of these comes out and you would not like it if you helped me thank you
NOTE: i use brutal doc rc1 and the other rc1fix (the one that came up more recent)

Reply Good karma Bad karma+1 vote
Post a comment
Sign in or join with:

Only registered members can share their thoughts. So come on! Join the community today (totally free - or sign in with your social account on the right) and join in the conversation.

Follow Report Profile
Icon
Doom
Game
Doom
Contact
Send Message
Release date
Mod watch
Follow
Addon
Browse
Addons
New
Add addon
Report
Report
Share
Community Rating

Average

9.3

15 votes submitted.

You Say

-

Ratings closed.

Related Mods
Related Games
Doom
Doom First Person Shooter