ADDON FOR BRUTALDOOM20B,+50 guns,+47 new monters. SMORTH ANIMATIONS For guns(+100 SPRITES).run on zdoom/gzdoom,Doomtouch or ZANDRONUM PRIOR TO 3.0 (maybe others ports)
few guns(old): Lh3.googleusercontent.com
also get a new version of BRUTAL WOLF MUSIC PACK V2 : Moddb.com
Version2.1a
-improves over 7.62 class balance.
-adjust on some sprites(less file size, its alpha, more weapons need to be done)
-adjusts on some sprites position(stg44,uac carbine, m1014..)
-small fixes over some sprites(white pixels, bad position, duplicates..)
-removed some unused stuffs(old sprites)
-fixed the bug of friend plasma ball cause damage on player
-others small fixes(yes, its a small improved sprites version)
-more things need to be done, for this reason, its a alfa version.
Version2.1
-new altdeath for sawsword(chainsaw's alt fire): Zombiemans,shotgunguys,commandos,imps,pinks,cacodemon.
-new weapons: hk417,rpg7 and double barrel shotgun.
-new monsters: LMG tank and Chainsawzombie.
-improves over monster/guns balance.
-new kick sprite for all weapons(no more cartoon like):tip, you can reduce the color to suit the sprites.
-new sprites for melle weapon(kicks)
-small fixes.
thanks all, have fun
BRUTAL WOLF MUSIC PACK, GET HERE : Moddb.com
suggestions?doubts? just comment or vote.
You might want to remove the Doom 4 weapons because Sergent_Mark_IV Is already making the modifications and their just in test form right now.
Source pls, link me to the test version of Sarge's Doom 4 weapons
thanks in advance
Mediafire.com
and also his test video showcase
Sarge never made the weapons. Read the description of his video: Youtube.com. "So recently Neccronixxis released high quality sprite rips of all Doom 2016 weapons. So I decided to make an addon for Brutal Doom with these weapons." he said.
Plus for my own submod, I already finished brutalizing the rest of the D4 Weapons.
So what now, you gonna tell me to remove my Doom IV weapons?
Along with BDIA's comment, theres also a few weapons already in most weapon use of BD such as the HitlersBuzzsaw, Mines, Revolver, and the chaingun with the skull on it thats black, thats Mersers, along with that 2.5 SSG. Those i mentioned all in mod packs on here. Also im going to be releasing an Unmaker of such a stature shown shortly in time. Otherwise this is pretty good! I do love dual pistols and the sniper! Also good work with glove fixings and brutalization!
This addon is also available on the ZDoom Forums, if anyone wants to check it out. Could probably get more updates there.
You automatically get a GLDEF error, but that can easily be fixed with SLADE. Other than a **** ton of credits missing, the thing that seemed really appealing would have to be the new sprites like the sniper rifle, and the Heavy Machine Gun. They look much better, and if I'm not mistaken, our first Doom handed belt-fed Light Machinegun that actually has a nice *** reload?
i fixed it, also this new version get a lot of improvments, check out
Very unrefined, but some nice concepts.
The credits i can add later, just tell me names. Also, some sprites i needed to make a lot of extra sprites(reload, fire..) or small fixeds(lmg angle and brutalized collor, also reload animations).
The problem now is a doom touch, not work, i want this mod playable in any plantaform(windows, android, mobile..) slade dont work in my pc(win7) someone can post a fixed version for doomtouch? I can up here and give a proper credits.
About doom4 guns, its just skins, all work in other way(not like doom4)
How come slade doesnt work? What errors does it give? and as of the D4 weapons being Necroxxis/Sgt. Marks future addons they should stick to their packs and be seperate from this one :)
new version, just small bug fixes and gameplay balance. also this version work in doom touch
pls update this! this is the best arsenal i ever had!
hey dude, nice arsenal, btw there's a cryo bow sprite somewhere to replace that bow in slot 1, it's just out of place a bit
Cryro bow has nice sprite, but in this mod, all guns are side loking(no center view, we had a lot of brutal mods with cented guns). Just some guns has sight view(classic doom feel).
About railgun, the ice cannon work like a railgun, you can find it sometimes in plasma gun/bfg spawns, also the alt fire of pulse rifle and plasma rifle shoot a piercing energy ball.
About action shotgun, its are from terminator 2.
Youtu.be
If you dont like it, just use the spars12, double barrel or auto shorgun.
About new guns, i dont want to add too much, all guns need to be unique(i dont like mods with a ton of unbalanced stuffs). Railgun or bolt action seem col(sniper with piercing bullets, we has one silenced and other with explosive rounds).
About bow sprite, i want to add a futuristic version later, hard to find, maybe i can rip.
how do i get it to work? usually i just drag it into to gzdoom.
Its a addon for brutal doom 20b. Load it after brutal doom.
Wolf, can you develop same version for Complex DOOM LCA?
may you make it a .zip instead please ?
You dont need to unzip this file to work. Just load this pk3 after brutal doom. About .rar, instal winrar on your device.
Looks awesome, can't wait to try it out.
add pls warhammer weapons , like a bolter , a infernopistol or a chaiaxe/chainsword
one question : This mod is compatible with weapon wheel addon ???? and how to get the weapons ???
i'm paranoid about getting a virus from a rar opener
About guns, in new future version: awm(piercing sniper), acid launcher(like remote mine), improved sthealt bow also sthealt system(better AI, enemies shoots alert others enemies), and a lot of improvments on guns sprites( new ones, more flames..). Improve guns balance.
Melle guns? Stealth bow now has knife for stealth skills on close range(only if you AIM on head).
New enemies and balance in the onld ones.
A lot of work to do, rip sprites take time, and edit all for "doom loking" take more, maybe after i can release a new beta after fix some bugs.
hey please mek weapons of brutal doom depr edition please
Weapon names ????
About rip? I want to replace most. Done: ump45, pulse rifle, laser rifle, minigun, lightmachinegun, v2 chaingun, small impeovments on ak47 sprites, new blaster.(some guns use more than 50 sprites just for reload animation)
In future, i want to remove all doom4 sprites, and made this mod a more original possible.
New monsters done: pulse rifle evil marine, laser zombie, tank, machinegun zombie...(all of these improve the gameplay a lot), small improvments over olds monsters. "Maybe" i can add something like a necromance monster(sommon zombies and others monsters)..
I need to fix somethings and test the gamebalance before release a new version, and also improve some sprited.
Please help for I am getting this error=
Script error, "Brutalwolfbr6fix.pk3:decorate.player2" line 3:
Unexpected 'Combat_Rifle' in definition of 'UltimateDoomer'
I don't know if I am doing something wrong or not. Please help someone, thank you.$!!!!
Nevermind, I got it to work on the last version of gzdoom and had to load this befor bdv20b, it just wouldnt work with the newest version of the sourceport. I personally like this weapons pack and look forward to seeing where you take it from here on out$!!!!
How do i install this? There is no readme
Doesn't work. Latest SVN and all amount of load order flipping on account of there being no readme file and it still crashes after giving a scripting error..
dowload the brutal doom 20b, and load this mod "after" brutal doom
example:
brutalv20b.pk3 [C:/zdoomn/brutalv20b.pk3]
Brutalwolfbr14ix.pk3 [C:/zdoomn/Brutalwolfbr14ix.pk3]
also,download the last version of zdoom. maybe this mod work in others source ports, but its a "zdoom" mod. : )
Some of this weapons and enemies are already in Project Brutality.
I terms of difficulty, you must calm down on some enemies, in my sense. =)
But i approbe the idea to add more power to the BFG 9000, he is really weak on the "vanilla" Brutal Doom / Brutal Doom Project Brutality.
TEST A NEW VERSION, a lot of improvments : ).
the monsters sprites i take monst of bestiary 667, but in my mod the monsters fight in another way(other AI).
example: zombies can walk through the map to get you in the back, or alert others monsters(after attack you), also the stealth system get improvments.
project butality is like a brutal doom 2.0(arcade, pure action), my mod is more like a brutal doom with halflife/f.e.a.r like gameplay(use your mind to fight foes, not only firepower).
CHANGE IT TO .Zip please
zip file now.
Win-rar.com
Being compressed in .rar, .zip format, etc., the virus is only installed if you unzip and run the file (.exe, .bat, etc ...). If the file is infected the virus will be installed so if you run it inside the WinRar or Extract and click it. If you did not click inside the WinRar and not extracted and opened the file has no problem.
You can even extract it (if the antivirus leave), you can not click it to open it (or within the program).
also, the mods is not a .exe or something like it, its just a addon to run with brutaldoom, if you antivirus found something, just tell me.
rar is better because it reduce the size a lot(faster donwnload) also, good to save space on your device.
I use ZDL to load my mods and launch gzdoom. I get this error.
Script error, "BrutalwolfbrBETA7fix.pk3:decorate.claymoremine" line 9:
SentryBox does not inherit from Ammo
Won't work for me at the moment.
i tested on 2 devices(pc and android) and work well, the decorate line seem ok.
"
ACTOR SentryBox : Ammo
{
Inventory.Amount 1
Inventory.MaxAmount 6
Ammo.BackpackAmount 1
Ammo.BackpackMaxAmount 8
Inventory.Icon "SENBB0"
Inventory.PickupMessage "You picked up a sentry gun!"
States
{
Spawn:
SENB A -1
Stop
}
}
"
download the last version of zdoom, the last version of brutal doom (20b), load brutal doom first, after load brutal wolf asenal.
if you already have the latest version, reinstall it, download again.
Unfortunately, there have been a string of messages complaining of the same error for Brutal Doom recently. Brutal Doom doesn't work with newest release of gzdoom. Several people have the same error.
So I can't play with, or test, Brutal Doom and your mod. I was hoping your mod could be played with project brutality, which is 1st in my load order. Brutal Wolf Arsenal loaded afterwards gives me the error I specified above.
I messaged the author. Not sure when it'll get fixed.
Load Order -
Project Brutality 2.03
Misc wads...
BrutalwolfbrBETA7fix (at bottom)
its not a addon for project brutality, its for brutal doom. yes, brutal doom has some errors on decorate, for this reason this mod dont work in some versions of zdoom(mine is 2.8.1 2016/02/16, and the actual version of doom touch for android devices).
a lot of these bugs i fixed just to allow doom touch support(i play doom most time on my tablet).
project brutality stuffs work on another way(decorate), same for gamebalance, load with PB case conflicts between codes.
only load this mod with "classic" brutal doom, and maps/music mods or other non gameplay change mod(huds, maybe mutators).
correc load order
-(custom maps or huds if you want, like plutonia2, starter pack.)
-BRUTAL DOOM 20b
-brutalwolfbrBetafix3
-(music can go here)
I understand. But again, Brutal Doom is not working currently with the most recent version of gzdoom. Everyone is having the same script error. So I can't play your mod for now.
I'm keeping my eye on BD updates just so I can play with this mod! Hopefully it gets sorted out soon.
You has tested the new versiob of bd and zdoom or gzdoom? You cant test on 2.8.1(mine, work fine). Download ahain my mod(beta7fix3). If you still geting errors, post the erro log here. Or fix these small decotate error yourself if you know how.
My bd20b is untounched, i just use my mod to replace bad decorate lines and work here.
Some weapons are from half life opposing force
Just the skins, in this mod these weapons work on another way(balance). Spore launcher firw remote bombs, shotguns use ironsight, crossbow fire explosive arrows on zoom(not normal ones) and hmg also aim down sights.
The half life skijs style is cool, for this reassoj i hiped most skins from hl mods, also this mod has a gameplay similar at half life and f.e.a.r, yes, im a valve fan.
Nice my Unreal 2 Sniper Rifle is in this.
I'm not calling you a Thief, I didn't really expected anyone would use it.
Thanks for Crediting me anyways.
I just want to add cool sprites to improve the graphics on my mod, any good work is welcome.
I am currently focused on the gameplay amd bugs(lack of time to rip sprites, it take many hours).
Anyway, thanks for the skin(the old ine has only 3 sprites, hehe).
In a new version. Im going to improve a least one sprite set(smort animations and sprites for autoshotgun) and add one new gun(maybe a silenced shotgun, or a new hmg(.50, only 3 on actual version).
The silenced sniper also need some improve , pistols is fine(gameplay), in future versions, a smorth sprite seem cool to.
A lot of work done, gamebalance seem fair now. Abour new guns? Rifle get new sprites, same for w1887, super shotgun(cool, in a test play 2 hours because irs fun), b.a.r replaces ak47(ak is just a upgradr on mp40, now, bar give to you a new gameplay felling). Maybe i can improve other skin before release a new version.
Yes, im going to inprove most skins with smorth animations, rip sprites take time(more than 100 flames per gun now), if someone can help me, its fine, i do all alone.!
About monster sprites? Hum, 'maybe" in far fae future, doom 64 monsters has cool and realistic skins, but is need to make all brutalized fatalities skibs. Sarge is working in a brutal doom64, but never release a beta, maybe after a beta i can use the monsters on my mod.
Ultumate doom3 mod is another option, but again, make all brutalized sprites take tine for only one guy(me), i spend hour just to make one gun(rip more than 100 flames per gun, improve on photoshop, after adjust flame per flame to add on doom)
I DONT forgive the mod. still working slow on it.
most weapons with poor animations is gone.
new sprites(smorth animation): AWM, bow, heavy machine gun, pulse rifle.
new gun: wolf heavy machine gun(140 sprites), some guns use less, but the animations still good(example: awm use 59, but the bolt animation is used on reload animation.
gameplay balance ever more fair, maybe i can improve one more gun before release, or just fix small things.