Following the GZDoom port of Doom 64, BD-64 revitalizes the old Doom 64 with new special effects, particles, lightning, gore, new sounds, more weapon animations (shotgun reloads, smoother minigun barrels, etc.) and monsters and stuff cut from the original Nintendo 64 version. Works on GZDoom and Zandronum in OpenGL mode. (Zdoom and Zandronum Software mode are not supported.) No downloads available yet. Mod still is very early WIP.

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Intro Battle
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Metaltooth
Metaltooth - - 2,664 comments

this is absolutely fantastic
more killing and more fun

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CyborgParrot
CyborgParrot - - 1,733 comments

Impressive.

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David_Jackson
David_Jackson - - 1,065 comments

Lookin' awesome.

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OldDavidBr
OldDavidBr - - 145 comments

100/10

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✟Doon✟
✟Doon✟ - - 189 comments

That is a terrific idea. Good on you!

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MrKillerGod
MrKillerGod - - 14 comments

just tow words: ******* amazing!!

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doom2299
doom2299 - - 127 comments

Look's really good guys.

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SwiftyMagee
SwiftyMagee - - 331 comments

Sometimes as a kid I would just watch the intro battle a few times before starting the game. It's awesome to know that I'll actually be able to play it soon!

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clouddavis0296
clouddavis0296 - - 18 comments

HELL YEA!!!!

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Description

You know that intro sequence on Doom 64 with the marines fighting against demons and when the battle ends the camera pans over the map and shows the logo of Doom?
That would be a bit complicated to pull on GZDoom because the engine doesn't support video effects required to make it work properly and it would require some very gross hacks with image printing that would just bloat the filesize unnecessarily and would take several hours of boring work to do.
So instead, I will make that intro an actual playable map before Map01 Staging Area. In this map you actually got fight against the demons alongside your marine companions, but like in the original game's plot, only you makes into inside the base alive.