Following the GZDoom port of Doom 64, BD-64 revitalizes the old Doom 64 with new special effects, particles, lightning, gore, new sounds, more weapon animations (shotgun reloads, smoother minigun barrels, etc.) and monsters and stuff cut from the original Nintendo 64 version. Works on GZDoom and Zandronum in OpenGL mode. (Zdoom and Zandronum Software mode are not supported.) No downloads available yet. Mod still is very early WIP.

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New Blood Decals
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BerserkerNoir
BerserkerNoir - - 378 comments

Those Decals look very nice.

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CyborgParrot
CyborgParrot - - 1,733 comments

Beautiful.

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OldDavidBr
OldDavidBr - - 145 comments

100/100

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I.G.0125
I.G.0125 - - 23 comments

wooow, tasty

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Guest
Guest - - 688,627 comments

In the original game some buttons that were suppose to be lit weren't lit or very dimly lit like on the first level where you encounter a group of pinky demons with a switch. It's texture is green and suppose to glow but it's not. Will this be fixed in time of released or later by patch or update? Thank you.

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Description

I'm not going to use the same pixelated blood decals of Brutal Doom. They don't fit the visuals of Doom 64 (which has higher resolution models and sprites). Adding these new decals instead.