Following the GZDoom port of Doom 64, BD-64 revitalizes the old Doom 64 with new special effects, particles, lightning, gore, new sounds, more weapon animations (shotgun reloads, smoother minigun barrels, etc.) and monsters and stuff cut from the original Nintendo 64 version. Works on GZDoom and Zandronum in OpenGL mode. (Zdoom and Zandronum Software mode are not supported.) No downloads available yet. Mod still is very early WIP.
V1.1 patch is coming up this week.
Along the lots of bugfixes and improvements, zombies and imps will feature head hitboxes. Did you miss exploding zombie heads with a shotgun?
Of course we did!
Glad headshots will be back
Will you improve the Revenant Sprites?
It kinda looks Rushed IMHO.
Not on this update. It will have to wait for v2
If you're interested, I could help out with the Revenant sprites since I'm a big fan of your work and would like to give something back.
Here's a quick makeover I did with the D64 Hell Knight to turn it into a style more similar to vanilla doom just for fun:
I.redd.it
I think I also could do a decent job at imitating the D64 pre-rendered look on the sprites assuming that's what you're after.
sergeant mark iv this is a good idea, kullenberg yo can send more demo sprites plzz
Omg, i just love it! ^_^
Good job.
what about *trying to put entrails back in* Feature?
and *crawling around with leg(s) shot off*
and lets not specially forget *kicking and punching awesomely*
this patch came out faster than it does for BD lol
You're a machine, Mark. We all appreciate your hard work.
hell yea :)
Man that is awesome!
Not enough guts. Get in there with your hands and start RIPPING AND TEARING.
Yeah, but it's sad we'll have to miss that mechanic in BD64 (especially via Fatalities or the upcoming First Person executions).
Thank you, God!! Headshot is back!!!!
Why do you not made a Winchester 1887 like in original game, and do you plan it in next updates?
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