Following the GZDoom port of Doom 64, BD-64 revitalizes the old Doom 64 with new special effects, particles, lightning, gore, new sounds, more weapon animations (shotgun reloads, smoother minigun barrels, etc.) and monsters and stuff cut from the original Nintendo 64 version. Works on GZDoom and Zandronum in OpenGL mode. (Zdoom and Zandronum Software mode are not supported.) No downloads available yet. Mod still is very early WIP.
I prefer with the face, but this version is good for me.
i've always personally prefered the version without face myself,
and imo it doesnt make sense to have the 'user' text & face by WW in doom64
Flynn Taggart is the protagonist from doom, not from doom64 ;)
Anyway, thanks for this addon.
you're welcome :)
hope you'll enjoy it regardless of not having the face
I agree :) and this looks really good im impressed, along with your other works! :D
thanx :)
its really just a simply recolor of WW's hud to change the colors to dark-red
dont think its that impressive to recolor something in paintshop pro ^^;
haha no need for that :) and really? :o it looks a lot smoother and not as pixelated than the original! I like it :)
(also i saw that face before you changed it ;P)
oh the smoothness in my screenshot would be because of me using the 'XBRZ 4x' filter from the newest GZdoom builds
you should try it, the new xbrz filters really make doom64 look absolutely gorgeous :D
they make everything look really sharp & smooth and they enhance doom64's sprites and textures really nicely
No way :o this is unreal!
Oh wow I did not know that, nice recolour btw, definitely gonna be using it, and cheers for the information, I had no idea.
yeah the newest gzdoom builds have a new set of texture-filters,
which look really great as you can see in my pic ^^
also thanx, glad you like it :D
Hey Tal! Flynn Taggart is only the name of the protagonist in the not really canon books. In Doom RPG, the protagonist BJ Blazcowicz III (a descendant of the Wolfenstein character) is implied to be the same guy as in Doom 1, 2 and 3. And Doom 2016 reveals that Doomguy is one and the same in every game, including Doom64 (he is retrieved from Hell by the UAC).
oh ok.... didnt know that cuz i never played the doom RPG and i dont care for doom2016
ah well, either way i still dont like the name-tag thing
as i dont care for feeling like i am the doom-guy
I'd much rather just be private talisa instead :)
Private Talisa, nice! Doomguy shouldn't have a name anyway, because according to John Romero Doomguy is supposed to be the player.
Note that the protagonists in Doom 3: Resurrection of Evil and Doom 3: Lost Mission are two different characters than the one in the main series. And in Doom RPG 2 it's Stan Blazcowicz, a supposedly cousin of BJ. Every other iteration is the same, the legendary Doom Slayer who has fought demons throughout all eternity (it's not explained, but that would of course involve time travel at some point).
"according to John Romero Doomguy is supposed to be the player."
aye exactly, and thats what i prefer, for it to just be me
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Its doomguy. He has no name!
The Doom Guy from Doom 1 and 2 is not the same Doom Guy from Doom 64???? Are you sure??
Nice Addon.
Since the UDV hasnt been updated for BD64 this is a good alternative and the colors fits the ambience.
aye, i made it as an alternative for the ultimate doom visor since it hasnt been updated yet, and the low-res of this hud fits BD64 perfectly :)
by any change did u ask Weasel for this??
its an edit that i did, and i gave him credits
ammolist?
this is an edit of the old basic no-frills hud,
which is compatible with any mods/maps and can even be used in MP
if you want fancy features like ammo-list and such,
there's Saegiru's Ultimate DoomVisor HUD for that: Moddb.com
i seen people mention you can use it with BD64 by only loading
the base pk3 of the hud and NOT loading the BD64-alpha module
can you please tell me how to install this?
problem solved :) the hud just wasn't showing
if the hud isnt showing, just press - untill it does
Or make sure the alternate HUD is off, and most likely the HUD size is 10/11 ^^
I'm not being able to load it, I'm sorry...
I've edited both the zandronum.ini and zandronum-username.ini, in several ways; and on BD64 I have made sure the alternate HUD is off and ajusted screensize, but the HUD is not showing up, I couldn't get it work not even by Googling.
So I'm stuck here and humbling asking for detailed help. Please and thanks!
my only guess would be to make sure to load it AFTER brutal doom 64.
brutal doom64 also includes a custom hud of its own to look like doom64's hud
also dont just drop the hud pk3 into the skins folder,
as that will cause it to get loaded BEFORE brutal doom64
cuz of zandronum loading the files in alphabetical order
Thanks for your reply, talisaqilin.
What you're saying, it makes sense and I understand it. My question is, HOW to do this? Do you use any tool for this or what files and how do you configure it?
I use ZDL to run Brutal Doom, but you can only install one per system instead of one per game folder, and it's already a mess because of Brutal Doom and Project Brutality management, so (to the best of my knowledge) adding Brutal Doom 64 would mess the thing to breakage.
To run BD 64 (v.1c) I just run the executable on the folder, via a shortcut on the desktop.
So how can I manage the pk3 loading order? Should I edit the zandronum.ini and/or zandronum-username.ini files? Any special section?
Thank you so much!
you can easily make a batch file yourself to do this
create a txt file inside the zandronum folder.
open it with notepad, and add something like this in there:
bd64.exe -file BD64\bd64gameV1c.pk3 BD64\bd64mapsV1c.pk3 BD64\ZD64MUSIC.PK3 bd64\doomvisor_hudWW_D64.pk3
in my example, i moved all the brutal doom64 files into a folder i simply called 'bd64'
then in notepad, click 'file' > 'save as',
and at 'save as type' select 'all files',
and save your file as a bat, like brutaldoom64.bat
then simply double-click on the batch-file you just created and voila,
zandronum will load the files in the order that you put them in the batch-file
Is there a way to remove kills and secrets
just updated the hud to include a version without stats
multiple people asked for it and i made the edit for someone else in the past,
so i decided to add include the no-stats version to the rar ;)
now i can't read the weapon names
weapon names? this hud doesnt have a weapon-list or such?
this hud is a basic no-frills hud which only shows ammo, health and armor and nothing else
.
if you want more fancy features like weapon-list and such, you can always just use saegiru's ultimate doomvisor hud Moddb.com
it works just fine with BD64 if you load it without any B-module
but i can't read the word pistol
im sorry, but im afraid i have no clue wtf you might be talking about....
could you show a screenshot of what you mean?
Imgur.com
that looks normal to me
i dont know where you think there should be the word 'gun'?
sorry it's says ammo not pistol
it looks the exact same in wildweasel's original hud:
Moddb.com
i only recolored the text, its also hard-ish to read what it says in the original
It worked! Thanks talisaqilin!
At the end, on the batch file I had to remove the reference of BD64's own pk3 files, remaing only
bd64.exe -file doomvisor_hudWW_D64.pk3
As simple as it can get! Thanks!
PS - Our technical difficulties have been sorted out. Now back to the carnage... ;)
Loved it
can we have a version of the doom 64 version of the mod?
Is there a way I can remove the Kills Items and Secrets?
Is there a way to remove kills and secrets
I like it!, thank you for the release!
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Is this mod still going to get updated? You're right i prefer that there will be no face and name tag on the visor coz its kinda odd however this one had no magazine count just ammo count . Its kinda important to know how much rounds left in your mag to be aware esp. when moving into floor by floor i hope you update this one
this hud is supposed to be more minimalistic
if you want something with more fancy features,
there's Saegiru's Ultimate DoomVisor HUD for that: Moddb.com