Following the GZDoom port of Doom 64, BD-64 revitalizes the old Doom 64 with new special effects, particles, lightning, gore, new sounds, more weapon animations (shotgun reloads, smoother minigun barrels, etc.) and monsters and stuff cut from the original Nintendo 64 version. Works on GZDoom and Zandronum in OpenGL mode. (Zdoom and Zandronum Software mode are not supported.) No downloads available yet. Mod still is very early WIP.

Description

This mod will fix the Issues bd64 is having with certain maps (i.e map 08 of the Eviternity megwad). Actually it is not much of a mod. It just removes the "stamina"-actor and the fits-animation. Additionaly in this HD archive you will find another package with HD Monsters for bd64

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Project Nightmare PerformanceEdition Jun2019 HD
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Scar1973
Scar1973

thx

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Epecb
Epecb

For those who liked the Idea of modern Lasergun as AlphaUnmaker, but didn't find it exactly lore-friendly - I've simply combined sprites from "Extended" and "Nightmare" addons, so that it would really look like a corporate experiment on some hellish artifact. Hope it would be of some use to somebody. :-)

Cloud.mail.ru

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fleet84
fleet84

certain shotgun guy animation is missing on the HD pack

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