Following the GZDoom port of Doom 64, BD-64 revitalizes the old Doom 64 with new special effects, particles, lightning, gore, new sounds, more weapon animations (shotgun reloads, smoother minigun barrels, etc.) and monsters and stuff cut from the original Nintendo 64 version. Works on GZDoom and Zandronum in OpenGL mode. (Zdoom and Zandronum Software mode are not supported.) No downloads available yet. Mod still is very early WIP.
this is a remake of DOOM 64 Absolution TC compatible with Brutal DOOM 64 !
the whole campaign of DOOM 64 absolution TC, more these new maps exclusive to DOOM 64 TC were redone,is compatible with Brutal DOOM 64! more DOOM 64 TC adds two new monsters that are exclusive to DOOM 64 TC, the nightmare spectre and nightmare cacodemon they are back in Brutal DOOM 64 Absolution TC Remake ! is a new monster that appears The Annihilator ! (a red Cyberdemon with dual cannons) it will be exclusive to my version, I respected the same order of levels like the original version of DOOM 64 absolution TC.
The next campaigns that will be added for Brutal DOOM 64 Absolutions TC Remake.
-Outcast Levels Remake not available
-Redemption Denied Remake not available
-The Reckoning Remake In progress !
-Beta64.wad Remake not available
-The Lost Levels Remake not available
-and maybe more to come !
I would make updates to fix bugs or improve maps decoration or balance monsters in maps ect.
!!! Installation: !!!
Just replace bd64gamev2.pk3 with bd64gamev2_TCREMAKEV1.4.pk3, then replaced bd64mapsV2.pk3 with bd64mapsV2_TCREMAKEV1.4.pk3, then replaced ZD64MUSIC.pk3 with ZD64MUSIC_TCREMAKEV1.4.pk3.
launched with zandronum or gzdoom Now you’re ready to play !
good game to all !
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UPDATE Version 1.1 (27/04/2020)
of textures bugs were fixed is replaced on some maps.
certain room color changed on certain maps.
new effects were added on certain maps (of the rain was added to the map 13 is map 16, of effects particle of lava was added to map 20 is map 23.)
there have been small changes on some maps.
improvement decoration on some maps. (there were decorations of DOOM 2 they were replaced by decorations of DOOM 64.)
balancing of monsters on certain maps.
of sound ambiances were added to the map7, map34, map27 is map28.
the map19 bug "Watch Your Step" with gzdoom was fixed. (thought a to update your gzdoom to the latest version.)
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UPDATE Version 1.2 (01/05/2020)
I merged the addon Brutal Doom 64 v2 Patched, with Brutal DOOM 64 Absolution TC Remake, to fix many bugs for Brutal DOOM 64, created by swc132994 a big thanks to him, here are the updates of Brutal Doom 64 v2 Patched.
List of fixes and changes (Brutal Doom 64 v2 Patched)
1. Fixed the OpenAL Error caused by large water explosions when using GZDoom source ports that use OpenAL for sound output.
2. Toned down the amount of water particles from large water explosions.
3. Fixed the Revenant standard death where 1 frame was missing showing the vanilla Revenant for a split second.
4. Fixed the standard HUD, stamina and health count no longer clash and have added clip count.
5. Fixed the Brutal Doom 64 Ketchup options not displaying in newer GZDoom source ports. Ketchup options can be now accessed from the Main Menu under "BD64 Options".
6. Punches are now silent again
7. Removed unmaker sound when equipped
8. SSG revisions - I noticed if you have 1 shell loaded and use primary fire the shell count decreases by 3. Changed to if 1 shell loaded and use primary fire the SSG will reload.
9. Fixed some console error messages cause by script errors
UPDATE 2 (Brutal Doom 64 v2 Patched)
8b. Revisions listed in 8. are now obsolete. The way the SSG reloads and fires has been reworked and now works with reloading like other weapons (CREDIT GOES TO XAMP, Thank you:)
UPDATE 3 (Brutal Doom 64 v2 Patched)
8c. The SSG for classical mode had been fixed. It no longer has alternate fire nor reload capability.
UPDATE 4 (Brutal Doom 64 v2 Patched)
10. Random player class removed from the player selection screen.
11. Stamina has been removed from classical mode (Using fists will no longer consume stamina in classical mode leading to tiredness)
UPDATE 5 (Brutal Doom 64 v2 Patched)
12. The chainsaw for classical mode no longer uses ammo.
13. Fixed a small issue in tactical class when first picking up the shotgun and plasma rifle where you had to reload before first use. Now the weapons will be ready to fire upon pickup.
UPDATE 6 & 6.1 (Brutal Doom 64 v2 Patched)
8d. Reworked the Tactical Super shotgun script to make it compatible with Zandronum
14. Removed the kicking ability from classical mode
15. Removed or renamed duplicated sprites and sounds from the .pk3
a new gore effect was added when you kill an imp with the sotgun is super sotgun. (Brutal DOOM 64 Absolution TC Remake)
the fireball trap at the map 17 has been reworked. (Brutal DOOM 64 Absolution TC Remake)
there were decorations doom 2 on the map14 They are replaced by decorations doom 64. (Brutal DOOM 64 Absolution TC Remake)
a particle effect of lava was added to the map 14. (Brutal DOOM 64 Absolution TC Remake)
small change on some maps. (Brutal DOOM 64 Absolution TC Remake)
a baron of hell has been added to the map 10 when you pick up the blue armor it appears behind you. (Brutal DOOM 64 Absolution TC Remake)
lights effects were added has the map3, map6 and map10. (Brutal DOOM 64 Absolution TC Remake)
of textures bugs were fixed on some maps. (Brutal DOOM 64 Absolution TC Remake)
a trap was added to the map 15. (Brutal DOOM 64 Absolution TC Remake)
Balancing of monsters in some maps. (Brutal DOOM 64 Absolution TC Remake)
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UPDATE Version 1.2,5 (04/05/2020)
new update Brutal Doom 64 v2 Patched, that fixes some bug thanks to Swc132994, here are the update notes.
UPDATE 7 (Brutal Doom 64 v2 Patched)
16. Reworked imp shotgun and super shotgun deaths (CREDIT GOES TO Styd051)
17. Classic chainsaw was silent when idle, chainsaw idle sound has now been restored
18. Removed tired sound when trying to kick in classical mode.
19. Fixed the Doom64 marine not giving soul ammo for the unmaker
I reworked effect gore animation of the imp when you kill him with the super shotgun (Brutal DOOM 64 Absolution TC Remake)
your in-game backup will always be compatible don’t worry.
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UPDATE Version 1.3 (08/05/2020)
new update Brutal Doom 64 v2 Patched thanks swc132994.
UPDATE 8, 8.1 & 8.2 (Brutal Doom 64 v2 Patched)
20. Resolved a bug I created in tactical mode when picking up berserk pack would not switch to fists.
21. Further revision to unmaker soul ammo from zombies. Now gives 1 ammo instead of 2, fixed some death states not giving ammo from Doom64 Marine. Imps no longer give soul ammo.
22. Resolved stamina drain from keeping run button pressed whilst not moving (CREDIT GOES TO Iddqd_Idkfa_Idclip)
23. Resolved Imp death from chainsaw and bfg (also fixed for GZDoom) (CREDIT GOES TO Styd051 for the bfg death)
UPDATE 8.3 (Brutal Doom 64 v2 Patched)
24. Corrected super shotgun pickup message. It was saying shotgun.
the sounds of the hellgound have been reworked. (Brutal DOOM 64 Absolution TC Remake)
effect animation gore when you kill an imp with the BFG was corrected. (Brutal DOOM 64 Absolution TC Remake)
I added the super secrets of DOOM 64 TC in tribute to the developers of DOOM 64 TC, I also added a new super secret created by me in tribute to me for having created Brutal DOOM 64 Absolution TC Remake, I wish you good luck finding them. (Maybe who has other super secrets hidden !?) (Brutal DOOM 64 Absolution TC Remake)
small change of music on the map07 and map08 thanks to swc132994. (Brutal DOOM 64 Absolution TC Remake)
the sky of the map15 changed, of the storm and the rain were added. (Brutal DOOM 64 Absolution TC Remake)
texture bug fixed on some maps. (Brutal DOOM 64 Absolution TC Remake)
sound ambiance corrected on the map29 in the new room. (Brutal DOOM 64 Absolution TC Remake)
effect of light added and corrected on certain maps. (Brutal DOOM 64 Absolution TC Remake)
balancing of monsters on certain maps. (Brutal DOOM 64 Absolution TC Remake)
improved decoration on some maps. (for example there were doom 2 decorations on the map22 and map26 they were replaced by doom 64 decorations) (Brutal DOOM 64 Absolution TC Remake)
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UPDATE Version 1.4 (28/09/2020)
new update Brutal Doom 64 v2 Patched, which fixes many bugs thanks to swc132994.
UPDATE 9 (Brutal Doom 64 v2 Patched)
25. Tweaked chainsaw deaths for imps, now showing the correct death state
26. Fixed kill count issues in bd64mapsV2.pk3 (maps now included in the download)
UPDATE 9.1 (Brutal Doom 64 v2 Patched)
26b. Fixed on MAP07 Research Labs there were 4 unkillable monsters preventing 100% kills.
6b. Fixed silent punches again (Somewhere through my editing, punches were not silent)
UPDATE 10 (Brutal Doom 64 v2 Patched)
27. Added new Hellhound sounds (CREDIT GOES TO Styd051)
28. Fixed some ammo and ammo2 icons (these will now show up properly in the alternate HUD)
29. Fixed some console error message for duplicated defs and image references.
UPDATE 10.1 (Brutal Doom 64 v2 Patched)
30. Fixed Berserk kick attacks on a number of monsters
31. Resolved a number of console error messages relating to Doomdefs
UPDATE 10.2 (Brutal Doom 64 v2 Patched)
8e. Fixed another error with the super shotgun when running out of ammo
UPDATE 11 (Brutal Doom 64 v2 Patched)
32. Fixed weapons cheat console command. It was giving all weapons from both player classes causing a clash.
33. Fixed where some weapons were missing tags or had wrong tags
34. Resolved all console errors relating to unknown actors (I brought over some brutal doom v21 actors to fill gaps)
UPDATE 11.1 (Brutal Doom 64 v2 Patched)
35. Fixed keybaord key binding weapon reload key not working if using weapon reload from the customise menu (you can use either binding)
UPDATE 11.2 (Brutal Doom 64 v2 Patched)
37. Fixed a small issue by stopping 3 stamina being collected from backpacks (only noticed this classical mode)
38. Fixed a missing shotgun cocking sound when gun was fully loaded
UPDATE 12 (Brutal Doom 64 v2 Patched)
39. Fixed hearing chainsaw startup sound whilst using chainsaw
40. Implemented doom messages via DEHACKED, weapons tags and obituaries for freedoom (Freedoom messages were overriding those set in the mod i.e. got the angle grinder instead of the chainsaw)
UPDATE 12.1 (Brutal Doom 64 v2 Patched)
41. Corrected the ammo pickup amount from weapons in classical mode.
42. Dropped weapons now give half the ammo amount (i.e the shotgun pickup gives 8 but a shotgun dropped by a monster gives 4)
43. I have removed the Always pickup flag from weapons (Now when ammo is full you will stop picking up weapons for ammo)
UPDATE 12.2 (Brutal Doom 64 v2 Patched)
44. Small fix to correct the Hellhound raise state (This is not really applicable to this mod however it is missing from the script where if the Hellhound was resurrected it would show a Pinky Demon)
UPDATE 12.3 (Brutal Doom 64 v2 Patched)
45. Corrected monsters always facing camera. This issue was quite noticeable if facing a monster from above or below.
the super secret of Brutal DOOM 64 Absolution TC REMAKE is now available, I wish you good luck to find it, because it is very difficult to find. (Brutal DOOM 64 Absolution TC Remake)
balancing of monsters on some maps (Brutal DOOM 64 Absolution TC Remake)
Fixed bug on some maps where we could not have kill 100%. (Brutal DOOM 64 Absolution TC Remake)
fixed textures bugs on some maps. (Brutal DOOM 64 Absolution TC Remake)
map14 the brightness of the new room was increased, because before it was too dark. (Brutal DOOM 64 Absolution TC Remake)
map17 the trap where there is the red key a was reworked.(Brutal DOOM 64 Absolution TC Remake)
map34 of the new light effects were added or there is the yellow key (Brutal DOOM 64 Absolution TC Remake)
fixed lava particle on some maps (Brutal DOOM 64 Absolution TC Remake)
map25 there was a doom 2 decoration it was replaced by a doom 64 decoration (Brutal DOOM 64 Absolution TC Remake)
the exit room of the map06 has changed. (Brutal DOOM 64 Absolution TC Remake)
The projectiles of the cacodemon nightmare were corrected, because before it used the projectiles of the normal cacodemon and not that of the cacodemon nightmare, but now uses the real projectiles of the cacodemon nightmare. (Brutal DOOM 64 Absolution TC Remake)
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UPDATE Version 1.5 In progress !
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/// CREDITS \\\\\
Sargeant Mark IV for Brutal Doom 64
Samuel "Kaiser" Villareal for DOOM 64 Absolution TC
Kipo for supplying me with new monsters (ObAddon)
Onox792 for the nightmare spectre and nightmare cacodemon and annihilator (Project Nightmare)
Swc132994 for have fixing many bugs for Brutal DOOM 64 (Brutal Doom 64 v2 Patched)
Sp3edGam3r for making me the logo TC REMAKE
doomguy199333 for helping me report bugs to fix
it has the lost episodes from the steam doom 64?
hello Yrka no not at the moment
dont worry about it dude, is a good job anyway, i said it because if you put it in, it becomes the most complete version of doom 64
thanks Yrka! first I redo all the maps of Outcast Levels in Brutal DOOM 64 mode, and after the lost level of DOOM 64 !
Addon more weapons
Finally someone did this how about Redemption Denied and The Reckoning??.Maybe some new revenant sprites and are there plans for the new Lost Levels from the re release
Also BD64 is compatible with Gzdoom
hello doomedspartan360 yes I intend to put them in the future update, first I do oucast Level in first
is for gzdoom its function correctly you do not have a crash ?
No crash at all
a ok it’s cool then so I’ll change the Description
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"Watch Your Step" you say okay I’ll see its to fix this bug for gzdoom
Do not notice that I do not Post with my username, if I realized that in the "Watch your step" map, I have not had the opportunity to continue playing due to lack of time, I have not been able to observe other maps, greetings
hello Wad009 if you play on zandronum you will not have problem, and on gzdoom use the cheat command "IDCLIP" to unlock you, this bug will be fixed for the next update for gzdoom
It is possible to include the fixes from the brutal doom 64v2 Patched addon.
of course I can do it, but "brutal doom 64v2 Patched" fixes what bugs ?
Moddb.com
Okay thank you I will do this for the next update version 1.2, I have already prepared version 1.1 that will be released today.
new update available version 1.1
please fix it when I shoot with a double-barreled shotgun at an imp and he has no guts please fix it. styd051
hello esfesfsefs
what do you mean ?
so you can fix it or not?
I’ll see what I can do, but I guarantee nothing.
thanks (:
hello doomguy199333
the bug was fixed now there is a new gore effect when you kill an imp with the super shotgun, please wait for the next version 1.2 update.
cordially
Styd051
thank you thank you thank you good man :)
I found another mistake when you shoot the imp with a simple shotgun, that it has the usual classic death from 1995's DOOM 64. Please fix that, too.
okay I’ll fix its for version 1.2
this profile is the name of this (Guest)-(this is me) (I am very happy, thank you again (: (: (: styd051)I wrote this message on another computer, I'm sorry for the inattention.I just made a mistake and wrote it on another profile. and thank you so much for everything styd051 :)
of nothing ^^
for info version 1.2 is soon finished !
styd051 thank you for the information, I will be waiting version 1.2 (:
new update available version 1.2 please read the description to learn more !
Many thanks for the 1.2 update
Yes, that's right, when you shoot a shotgun at the death of an imp it's not, I remember that the death of an imp was different in the old bd64 2016 October 30 (I know that the death of an imp when shooting with a two-barrel death imp should be the same as when shooting with a rocket launcher (just read carefully) sorry for not saying about this error before, sorry (styd051). And so everything is fixed, it remains to fix this one error and everything, and so I have not seen any such errors in the game. just change the texture of the imp's death when shooting with a double barrel. SORRY. (styd051) (only read carefully) just tell me when you fix this error, tell me. here is I video recorded old version of BD64 30 October 2016 my video only download video goes 45 seconds only watch video and you all will understand.
(styd051.) I'm not kidding this is a real video of BD64 gameplay I'm out there killing with a double-barreled imp and there's meat that you need to fix. just watch the video here is the link-http://www.mediafire.com/file/hbrlup7puoncg9f/zandronum_2020-05-01_17-47-49-62.avi/file
hello doomguy199333
the super shotgun has the same gore effect animation when you kill an imp with rocket launcher you say, okay I will correct its in a future next update.
And your link to the video I can’t download, I believe the link is dead.
cordially
Styd051
I will try to make this link to the video, I will try to make this link a video, if it does not work for me, I will not do it and delete everything. AND THANKS AGAIN JUST A COOL DUDE(: And Yes and you got it right(: as I said thank you!!!(: And Yes if I find a new error I will definitely tell you!!!
hello styd051 now the link to the video works!!!(: (just look) Mediafire.com (this is the oldest version of the game bd64)
I just saw your video, sa will be corrected in the next update.
the next update sa will be still bug fixes,and the second update I will start reworking the maps of Outcast Levels.
That is one whopper of a video! 2.6GB
and when will (lost levels) be added?
for the moment I don’t know, I’d be busy reworking the maps of Outcast Levels, Redemption Denied, and The Reckoning.
Looking forward to it. Just a quick question, does the TC remake include the TC super secrets.
Classicdoom.com
hello swc132994
no but I can add them in the next update If you want ^^
Only if you are up for it, It's not essential really. I guess it could be a tribute to the original TC devs.
I think it’s a good idea, I would add the TC super secrets, as a tribute to the developers of DOOM 64 TC.
but how then? you yourself wrote that after this rogue levels, there will be lost levels.
I did not understand, what do you mean ?
in General, you will do the lost levels or not, just say Yes or no.
Yes I intend to do it too, first Outcast Levels, second Redemption Denied, third The Reckoning and fourth the lost levels.
sorry I had misunderstood ^^
I understand you, how about a new update when it's released, just tell me when it happens and that's it. (and i understood you) YOU'RE A COOL DUDE!!! (:
yes no problem thank you very much ^^