Main texturepack credits:
Id Software, Midway - Doom 64, Quake 1
WildWeasel - I used his abandoned/incomplete Doom 64 patch thingy as a base for this IIRC
Cage - Cage's Doom 64 textures
DrDoctor - a lot of props repurposed into textures, Doom 64 texture variants
Ittrav - Icon of Sin texture
Scalliano, Gez, fenderc01 - PSX Doom fireskies
Ceeb - Quake 1 textures rip
Freedoom - a bunch of textures/patches that are similar enough to Doom but also different I edited to fit Doom 64
MsrSgtShooterPerson - "Silly Glowing Flats"
Formgen - Wolfenstein: Lost Episodes textures
OSJCLatchford - new TNT/AV DOBWIRE texture base
BLASPHEMER - new flag/banner base
ItsNatureToDie - stained glass base
Cage - stained glass motherdemon texture
Zrrion the Insect - stained glass demon key texture
Mark Quinn - fists Marine used on the D64 marine stained glass
Amuscaria - hanging tyrant, used for the hanged cyberdemon in AV
Craneo (me) - editing this mess, many manual edits, the palette
Credits specific to the new sky generator addon:
CODE: Watermelon 666/Elma_K, SaladBanger, Legendary
TEXTURES: Midway, Atomic Frog, Immorpher, Nevander, Molecicco, scalliano, Gez
Credits specific to the new props addon, will update them in the future:
- Midway
- Id Software
- David G
- Monolith Productions
- OSJClatchford
- Amuscaria
- DrDoctor
- HorrorMovieRei
- Sgt_Mark_IV
- Immorpher
- Craneo
If I forgot anyone please notify me on Moddb.
v1.4.2 changelog:
- replaced the CEMENT textures with more classic-like ones taken from Freedoom
- replaced the spine textures with more classic-like ones taken from Freedoom
- replaced the PAN- banners with edited Blasphemer banners
- replaced the SLAD- textures with more classic-like ones
- replaced the WOLF texture with the eagle statue to have a Angel of Death statue instead
- updated the SKINTEK textures to be more classic-accurate
- FLAT4 and FLAT1_3 are now more classic-accurate too
- better COMPBLU texture
- better dobwire textures for TNT Evilution and Alien Vendetta
- better SAW textures for TNT Evilution
- added some light Alien Vendetta support
- added new deadcacodemon variant for props addon
- renamed stalagmite for mod support
v1.4.1 changelog:
- changed stone brick-related vine textures
- replaced a lot of flesh/meat textures
- replaced a lot of TNT Evilution textures, including the hyeroglyph brick texture with a scrapped D64 texture, and better cobweb textures from the latest Freedoom builds
- replaced the hanged body wall textures
- updated the midbrown texture to better match other bronze textures
- updated stone lamp wall textures with new yellow lamps
v1.4 changelog:
- RECOLORED WOOD! NO MORE PINK WOOD!!!
- tweaked the big wood door texture's skull
- exit door side textures had their "gems" removed
- shrunk down D2 nailed to wall corpse textures, removed "Revenant"-related paraphernalia
- added beta version of a prop replacement addon (work in progress, may need updated credits & I have new features planned for it)
- added Plutonia's camo and bosscube patches
- renamed sky generator addon filename to match the patch64 theme
CHANGELOG 25/07/2023 - micro update v1.3.2
- replaced midbars, brickwindow, sladfall, a brick texture and the red tlite
- added a "sky generator" addon that randomly replaces the sky based on the cluster with a random D64-themed one
CHANGELOG 19/03/2023 - micro update v1.3.1:
- recolored the blue brick from the Wolfenstein levels
- added new Nazi flag to the Wolfenstein textures
CHANGELOG 17/03/2023 - UPDATED TO V1.3:
- updated Icon of Sin texture face
- updated baron of hell and arachnotron marble gargoyles
- switched SW3Sx and SW2Sx switches
- new SW1Sx switch
- added Wolfenstein (MAP31/MAP32) textures
I am definitely going to use this the next time I do a Doom playthrough with BD64.
Wonder if it has the same CP textures the original BD had in it
Currently my favorite texture pack for any megawads or wads I'm experiencing. Thank you for this!
I couldn't help but comment, your work with these textures was excellent, so far it was the best I've found in Doom 64.