Following the GZDoom port of Doom 64, BD-64 revitalizes the old Doom 64 with new special effects, particles, lightning, gore, new sounds, more weapon animations (shotgun reloads, smoother minigun barrels, etc.) and monsters and stuff cut from the original Nintendo 64 version. Works on GZDoom and Zandronum in OpenGL mode. (Zdoom and Zandronum Software mode are not supported.) No downloads available yet. Mod still is very early WIP.

Description

Replaces "all" the Doom 1, Doom 2 and a few Plutonia and TNT patches with Doom 64 styled ones Now comes with light Alien Vendetta support (No monsters, guns or music planned, for those check out other mods like Doom 64: DeathMachine monsters, Brutal Doom 64, the PSX music addon here in Moddb, or SoundCaulking PSX)

Preview
Patch64 v1.4.2 (Texturepack) [updated: 11/02/24]
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swc132994
swc132994 - - 385 comments

I am definitely going to use this the next time I do a Doom playthrough with BD64.

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Guest
Guest - - 689,955 comments

Wonder if it has the same CP textures the original BD had in it

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VentoliN13
VentoliN13 - - 24 comments

Currently my favorite texture pack for any megawads or wads I'm experiencing. Thank you for this!

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DoctrineGamer
DoctrineGamer - - 6 comments

I couldn't help but comment, your work with these textures was excellent, so far it was the best I've found in Doom 64.

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