Blood Omnicide is a project to recreate Blood Omen: Legacy Of Kain in 3D. The main goal is to save original game feel and provide nearly same gameplay and balance. There will be some improvements & innovations, just because of nature of porting. The most critical ones will be optional in order to not violate the game experience. The second goal is to provide a game SDK that is open for modifications and additions so Omnicide can be used as a base for expansion packs and mods created in the world of Blood Omen.
Another one of the sub-goals of v0.1 development was finished yesterday: a final locale system which supports all game text and some other features.
In today's update: stuff that was done in summer/autumn 2012 and in Blood Omnicide 0.1 progress at whole.
Recently yet another milestone for Blood Omnicide 0.1 was completed - a support of Blood Omen Playstation version as installation base. Support for it...
Some of you might know that Ben Lincoln, the creator of thelostworlds.net, did a research called Map Survey. Inspired by the discovery of the secret BO...
Quite much time has passed since previous big news from Blood Omnicide. Winter has gone, then spring and summer begun. Nosgoth is a dying world, but seasons...
Bloody Sounds is the name of Blood Omnicide sound project that has been uncovered recently. Idea is simple - create new tracks that will fit Blood Omen...
Project now has page on Mod Database, thanks to Mkilbride. Patch 1.01 is progressing, many fixed get approved, yet some more on the way.
Blood Omnicide Demo - second release of the project. It consists of two of the very first chapters of game - Prologue and Arrival to the Pillars. Additional...