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Sorry but Blitzkrieg 3 was cancelled, see the website for details
"Blitzkrieg 3: Fortress Europe" is a total conversion for EA's "The Battle for Middle Earth" which turns the game into a fast-pasted World War II themed RTS. Your goal is to build your troops and to destroy the enemy as the Axis, Allies or Soviets. Blitzkrieg 3 builds upon a lasting tradition of excellence, a tradition that is preceeded by the highly successful Blitzkrieg 1 (for Red alert 2) and Blitzkrieg 2 (for C&C:Generals).
For those of you familiar with Blitzkrieg 2, I can describe Blitzkrieg 3 as a streamlined version of it. We have taken what we've learned worked and enhanced it, while at the same time have removed or overhauled what didn't work. Although Blitzkrieg 3 inherits the core gameplay elements of Blitzkrieg 2...it is not a port of it. We have all new models and textures.
The Blitzkrieg 3 Site has been updated with two "Unit of the Day" posts, one for the T-34/76 and the other for the T-34/85. The posts go into the historical detail on the units, followed by real life photos and then renders of the models. To head to our site and check it out click here or either of the images below!
Over at the Blitzkrieg 3 site, we have posted up the T-34/76 "Unit of the Day". This is essentially a bit of a background on the history of...
During this week we have posted up two "Unit of the Day" posts regarding the Panther and KV-2 tanks. Those of you unfamiliar with these posts...
One of the main things that I had really wanted to do with Blitzkrieg 2 was to add in civilian cars and trains to really help give the feel that you're...
Called the Katyusha, this crude but effective barrage rocket artillery piece consisted of 16 rails mounted on the rear of a ZIS truck or American Studebaker...
ok derlect ppl lets get 1 thing strait...your mods dont work so i dont realy care about this one being canceled
Appologies for not updating this profile sooner but yes, the mod was cancelled. Full info as to why is at the website.
The mod is dead, the panzies gave up on it ... FFS
Hey if you don't mind me asking what modeling program are you guys useing?
VERY NICE :)
We are currently using a poly limit of 1500 for most vehicles, aircraft and buildings.
keep up the work guys, i wanna play this gold when it comes out.
this mod is gunna kick ***, keep up the good work!
Khm..polly LIMIT//
whats the polly count for models in BFME?